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csrc/ale/src/games/supported/Trondead.cpp
/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "Trondead.hpp"
#include "../RomUtils.hpp"
namespace ale {
TrondeadSettings::TrondeadSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* TrondeadSettings::clone() const {
return new TrondeadSettings(*this);
}
/* process the latest information from ALE */
void TrondeadSettings::step(const System& system) {
// update the reward
int score = getDecimalScore(0xBF, 0xBE, 0xBD, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
// update terminal status
int hit_count = readRam(&system, 0xC8);
m_terminal = (hit_count == 5); // Five times hit
m_lives = 5 - hit_count;
}
/* is end of game */
bool TrondeadSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t TrondeadSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool TrondeadSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void TrondeadSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 5;
}
/* saves the state of the rom settings */
void TrondeadSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void TrondeadSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
// According to https://atariage.com/manual_html_page.php?SoftwareLabelID=569
// the left difficulty switch sets the speed of the game.
DifficultyVect TrondeadSettings::getAvailableDifficulties() {
return {0, 1};
}
} // namespace ale