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csrc/ale/src/games/supported/DonkeyKong.cpp
/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "DonkeyKong.hpp"
#include "../RomUtils.hpp"
namespace ale {
DonkeyKongSettings::DonkeyKongSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* DonkeyKongSettings::clone() const {
return new DonkeyKongSettings(*this);
}
/* process the latest information from ALE */
void DonkeyKongSettings::step(const System& system) {
// update the reward
int score = getDecimalScore(0x88, 0x87, &system);
score *= 100;
int reward = score - m_score;
m_reward = reward;
m_score = score;
// update lives and terminal status
m_lives = readRam(&system, 0xA3);
m_terminal = (m_lives == 0) && readRam(&system, 0x8F) == 0x03 &&
readRam(&system, 0x8B) == 0x1F;
}
/* is end of game */
bool DonkeyKongSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t DonkeyKongSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool DonkeyKongSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void DonkeyKongSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 2;
}
/* saves the state of the rom settings */
void DonkeyKongSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void DonkeyKongSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
} // namespace ale