Packages

ALEx lets you run the Arcade Learning Environment from Elixir.

Current section

Files

Jump to
alex csrc ale src games supported JourneyEscape.cpp
Raw

csrc/ale/src/games/supported/JourneyEscape.cpp

/* *****************************************************************************
* The method lives() is based on Xitari's code, from Google Inc.
*
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "JourneyEscape.hpp"
#include "../RomUtils.hpp"
namespace ale {
JourneyEscapeSettings::JourneyEscapeSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* JourneyEscapeSettings::clone() const {
return new JourneyEscapeSettings(*this);
}
/* process the latest information from ALE */
void JourneyEscapeSettings::step(const System& system) {
// update the reward
int score = getDecimalScore(0x92, 0x91, 0x90, &system);
int reward = score - m_score;
if (reward == 50000)
reward = 0; // HACK: ignoring starting cash
m_reward = reward;
m_score = score;
// update terminal status
int minutes = readRam(&system, 0x95);
int seconds = readRam(&system, 0x96);
m_terminal = minutes == 0 && seconds == 0;
}
/* is end of game */
bool JourneyEscapeSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t JourneyEscapeSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool JourneyEscapeSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void JourneyEscapeSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
/* saves the state of the rom settings */
void JourneyEscapeSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
// loads the state of the rom settings
void JourneyEscapeSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect JourneyEscapeSettings::getStartingActions() {
return {PLAYER_A_FIRE};
}
DifficultyVect JourneyEscapeSettings::getAvailableDifficulties() {
return {0, 1};
}
} // namespace ale