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csrc/ale/src/games/supported/Tetris.cpp
/* *****************************************************************************
* ALE support for Tetris https://github.com/udibr/tetris26
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "Tetris.hpp"
#include "../RomUtils.hpp"
namespace ale {
TetrisSettings::TetrisSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* TetrisSettings::clone() const {
return new TetrisSettings(*this);
}
/* process the latest information from ALE */
void TetrisSettings::step(const System& system) {
// update the reward
reward_t score = getDecimalScore(0x71, 0x72, &system);
if (score > m_score) {
m_reward = score - m_score;
} else {
m_reward = 0;
}
m_score = score;
if (!m_started) {
m_started = true;
}
int byte_val = readRam(&system, 0x73);
m_terminal = m_started && (byte_val & 0x80);
if (m_terminal) {
m_score = 0;
m_started = false;
}
}
/* is end of game */
bool TetrisSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t TetrisSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool TetrisSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
return true;
default:
return false;
}
}
/* reset the state of the game */
void TetrisSettings::reset() {
m_reward = 0;
m_score = 0;
m_lives = 0;
m_terminal = false;
m_started = false;
}
/* saves the state of the rom settings */
void TetrisSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putBool(m_started);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void TetrisSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_started = ser.getBool();
m_lives = ser.getInt();
}
} // namespace ale