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alex csrc ale src games supported AirRaid.cpp
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csrc/ale/src/games/supported/AirRaid.cpp

/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "AirRaid.hpp"
#include "../RomUtils.hpp"
namespace ale {
AirRaidSettings::AirRaidSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* AirRaidSettings::clone() const {
return new AirRaidSettings(*this);
}
/* process the latest information from ALE */
void AirRaidSettings::step(const System& system) {
// update the reward
reward_t score = getDecimalScore(0xAA, 0xA9, 0xA8, &system);
m_reward = score - m_score;
m_score = score;
// update terminal status
int lives = readRam(&system, 0xA7);
m_terminal = lives == 0xFF;
}
/* is end of game */
bool AirRaidSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t AirRaidSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool AirRaidSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void AirRaidSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
/* saves the state of the rom settings */
void AirRaidSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
// loads the state of the rom settings
void AirRaidSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect AirRaidSettings::getStartingActions() {
ActionVect startingActions;
startingActions.push_back(PLAYER_A_FIRE);
return startingActions;
}
// returns a list of mode that the game can be played in
ModeVect AirRaidSettings::getAvailableModes() {
ModeVect modes(getNumModes());
for (unsigned int i = 0; i < modes.size(); i++) {
modes[i] = i + 1;
}
return modes;
}
// set the mode of the game
// the given mode must be one returned by the previous function
void AirRaidSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0) {
m = 1; // the default mode is not valid in this game
}
if (m >= 1 && m <= getNumModes()) {
//open the mode selection panel
environment->pressSelect(20);
// read the mode we are currently in
unsigned char mode = readRam(&system, 0xAA);
// press select until the correct mode is reached
while (mode != m) {
// hold select button for 10 frames
environment->pressSelect(10);
mode = readRam(&system, 0xAA);
}
//reset the environment to apply changes.
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
} // namespace ale