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csrc/ale/src/games/supported/Skiing.cpp
/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "Skiing.hpp"
#include "../RomUtils.hpp"
namespace ale {
SkiingSettings::SkiingSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* SkiingSettings::clone() const {
return new SkiingSettings(*this);
}
/* process the latest information from ALE */
void SkiingSettings::step(const System& system) {
// update the reward
int centiseconds = getDecimalScore(0xEA, 0xE9, &system);
int minutes = readRam(&system, 0xE8);
int score = minutes * 6000 + centiseconds;
int reward = m_score - score; // negative reward for time
m_reward = reward;
m_score = score;
// update terminal status
int end_flag = readRam(&system, 0x91);
m_terminal = end_flag == 0xFF;
}
/* is end of game */
bool SkiingSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t SkiingSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool SkiingSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
return true;
default:
return false;
}
}
bool SkiingSettings::isLegal(const Action& a) const {
switch (a) {
// Don't allow pressing 'fire'
case PLAYER_A_FIRE:
case PLAYER_A_UPFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
return false;
default:
return true;
}
}
/* reset the state of the game */
void SkiingSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
/* saves the state of the rom settings */
void SkiingSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
// loads the state of the rom settings
void SkiingSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
ActionVect SkiingSettings::getStartingActions() {
return ActionVect(16, PLAYER_A_DOWN);
}
} // namespace ale