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alex csrc ale src games supported FishingDerby.cpp
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csrc/ale/src/games/supported/FishingDerby.cpp

/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "FishingDerby.hpp"
#include <algorithm>
#include "../RomUtils.hpp"
namespace ale {
FishingDerbySettings::FishingDerbySettings() { reset(); }
/* create a new instance of the rom */
RomSettings* FishingDerbySettings::clone() const {
return new FishingDerbySettings(*this);
}
/* process the latest information from ALE */
void FishingDerbySettings::step(const System& system) {
// update the reward
int my_score = std::max(getDecimalScore(0xBD, &system), 0);
int oppt_score = std::max(getDecimalScore(0xBE, &system), 0);
int score = my_score - oppt_score;
m_reward = score - m_score;
m_score = score;
// update terminal status
int my_score_byte = readRam(&system, 0xBD);
int my_oppt_score_byte = readRam(&system, 0xBE);
m_terminal = my_score_byte == 0x99 || my_oppt_score_byte == 0x99;
}
/* is end of game */
bool FishingDerbySettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t FishingDerbySettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool FishingDerbySettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void FishingDerbySettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
}
/* saves the state of the rom settings */
void FishingDerbySettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
}
// loads the state of the rom settings
void FishingDerbySettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
}
DifficultyVect FishingDerbySettings::getAvailableDifficulties() {
return {0, 1, 2, 3};
}
} // namespace ale