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csrc/ale/src/emucore/FSNode.hxx
//============================================================================
//
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// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FSNode.hxx,v 1.12 2007/08/07 14:38:51 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
//============================================================================
#ifndef FS_NODE_HXX
#define FS_NODE_HXX
#include <algorithm>
/*
* The API described in this header is meant to allow for file system browsing in a
* portable fashions. To this ends, multiple or single roots have to be supported
* (compare Unix with a single root, Windows with multiple roots C:, D:, ...).
*
* To this end, we abstract away from paths; implementations can be based on
* paths (and it's left to them whether / or \ or : is the path separator :-);
* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
*
* NOTE: Backends still have to provide a way to extract a path from a FSIntern
*
* You may ask now: "isn't this cheating? Why do we go through all this when we use
* a path in the end anyway?!?".
* Well, for once as long as we don't provide our own file open/read/write API, we
* still have to use fopen(). Since all our targets already support fopen(), it should
* be possible to get a fopen() compatible string for any file system node.
*
* Secondly, with this abstraction layer, we still avoid a lot of complications based on
* differences in FS roots, different path separators, or even systems with no real
* paths (MacOS 9 doesn't even have the notion of a "current directory").
* And if we ever want to support devices with no FS in the classical sense (Palm...),
* we can build upon this.
*/
/*
* TODO - Instead of starting with getRoot(), we should rather add a getDefaultDir()
* call that on Unix might return the current dir or the users home dir...
* i.e. the root dir is usually not the best starting point for browsing.
*/
#include "../common/Array.hxx"
class FilesystemNode;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
*/
class FSList : public Common::Array<FilesystemNode>
{
public:
void sort();
};
/**
* File system node.
*/
class AbstractFilesystemNode
{
public:
/**
Flag to tell listDir() which kind of files to list.
*/
typedef enum {
kListFilesOnly = 1,
kListDirectoriesOnly = 2,
kListAll = 3
} ListMode;
virtual ~AbstractFilesystemNode() {}
/**
Return display name, used by e.g. the GUI to present the file in the file browser.
@return the display name
*/
virtual std::string displayName() const = 0;
/**
Is this node valid (i.e. referring to an actual FS object)?
*/
virtual bool isValid() const = 0;
/**
Is this node a directory or not?
*/
virtual bool isDirectory() const = 0;
/**
A path representation suitable for use with fopen()
*/
virtual std::string path() const = 0;
/**
List the content of this directory node.
If this node is not a directory, throw an exception or call error().
*/
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const = 0;
/**
Compare the name of this node to the name of another.
*/
virtual bool operator< (const AbstractFilesystemNode& node) const
{
std::string first = displayName();
std::string second = node.displayName();
std::transform(first.begin(), first.end(), first.begin(), (int(*)(int)) tolower);
std::transform(second.begin(), second.end(), second.begin(), (int(*)(int)) tolower);
return first < second;
}
/**
Test whether given path exists as a file.
*/
static bool fileExists(const std::string& path);
/**
Test whether given path exists as a directory.
*/
static bool dirExists(const std::string& path);
/**
Create a directory from the given path.
*/
static bool makeDir(const std::string& path);
/* TODO:
bool isReadable();
bool isWriteable();
*/
protected:
friend class FilesystemNode;
/**
The parent node of this directory.
The parent of the root is the root itself.
*/
virtual AbstractFilesystemNode *parent() const = 0;
/**
* This method is a rather ugly hack which is used internally by the
* actual node implementions to wrap up raw nodes inside FilesystemNode
* objects. We probably want to get rid of this eventually and replace it
* with a cleaner / more elegant solution, but for now it works.
* @note This takes over ownership of node. Do not delete it yourself,
* else you'll get ugly crashes. You've been warned!
*/
static FilesystemNode wrap(AbstractFilesystemNode *node);
};
class FilesystemNode : public AbstractFilesystemNode
{
friend class AbstractFilesystemNode;
public:
FilesystemNode();
FilesystemNode(const FilesystemNode& node);
FilesystemNode(const std::string& path);
~FilesystemNode();
FilesystemNode &operator =(const FilesystemNode &node);
FilesystemNode getParent() const;
bool hasParent() const;
virtual std::string displayName() const { return _realNode->displayName(); }
virtual bool isValid() const { return _realNode->isValid(); }
virtual bool isDirectory() const { return _realNode->isDirectory(); }
virtual std::string path() const { return _realNode->path(); }
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const
{ return _realNode->listDir(mode); }
protected:
void decRefCount();
virtual AbstractFilesystemNode* parent() const { return 0; }
private:
AbstractFilesystemNode *_realNode;
int *_refCount;
/**
* Returns a special node representing the FS root. The starting point for
* any file system browsing.
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
static AbstractFilesystemNode* getRoot();
/*
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
*
* I.e. getNodeForPath(oldNode.path()) should create a new node identical to oldNode.
*/
static AbstractFilesystemNode* getNodeForPath(const std::string& path);
};
#endif