Models the Multi-Player Buzzword Bingo game.
A game struct and functions for the Multi-Player Buzzword Bingo game.
Multi-Player Buzzword Bingo game built with LiveView.
Creates a player struct for the Multi-Player Buzzword Bingo game.
A square struct and functions for the Multi-Player Buzzword Bingo game.
A summary struct and functions for the Multi-Player Buzzword Bingo game.
Buzzword Cache for the Multi-Player Buzzword Bingo game.
Writes a list of local apps to "stdio" after ordering them topologically.
Starts a module-based dynamic supervisor process with a registered name. Will wait a bit if the supervisor name is still registered on restarts.
A simple logger that writes messages to log files only (not to the console).
Invokes call, cast or stop with a GenServer registered via a server ID. Will wait a bit if the GenServer is not yet registered on restarts.
Writes GitHub Issues to "stdio" in a table with borders and colors.
Dictionary for the Hangman Game. Returns a random word.
Models the Hangman Game.
A game struct and functions for the Hangman Game.
Hangman Game built with LiveView.
LiveView client for the Hangman Game.
Text client for the Hangman Game.
Functionality to render ANSI escape sequences. Clone of module IO.ANSI but supporting named Xterm colors.
Writes data to "stdio" in a table with borders and colors. Can choose a table style to change the look of the table.
A board struct and functions for the Game of Islands.
Board Cache for the Game of Islands. Returns a random board.
Reacts to a "game over" state in the Game of Islands.
Prompts and accepts a move in the Game of Islands.
Converts island type codes into island types in the Game of Islands.
Lets a player make a move in the Game of Islands.
Models a player in the Game of Islands.
Returns a random guess in the Game of Islands.
Reacts to a game state in the Game of Islands.
Remote procedure calls for the Game of Islands.
Creates a client state struct for the Game of Islands.
Displays the summary of a Game of Islands.
Waits for a game state in the Game of Islands.
Provides configuration common to modules of the Game of Islands.
A coordinates struct and functions for the Game of Islands.
Models the Game of Islands.
A game struct and functions for the Game of Islands.
A grid (map of maps) and functions for the Game of Islands.
A guesses struct and functions for the Game of Islands.
An island struct and functions for the Game of Islands.
Creates a player struct for the Game of Islands.
Defines the player ID type for the Game of Islands.
Defines the request type for the Game of Islands.
Defines the response type for the Game of Islands.
A score struct and functions for the Game of Islands.
Creates a square struct for the Game of Islands.
A state struct and functions for the Game of Islands.
Creates a tally struct for the Game of Islands. Also displays the summary of a Game of Islands.
Text client for the Game of Islands.
Web interface for the Game of Islands featuring Vue Components and Vuex.
Resets configured log files.
Sorts a list of maps per a list of sort specs.
Writes NOAA Observations to "stdio" in a table with borders and colors.
Persists configurations from given files at compile time.
Helps with the configuration of a Phoenix project.
Exports formatter configuration for a Phoenix project.
Helps with Registry related tasks...