SIN (Style Identifier Notation) implementation for Elixir. Compile-time generated function clauses for zero-overhead parsing of player style identifiers in abstract strategy board games.
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| Date | Activity |
|---|---|
| Mar 02, 2026 | Publish documentation for release 3.1.0 |
| Mar 02, 2026 | Publish release 3.1.0 |
| Mar 02, 2026 | Publish documentation for release 3.0.0 |
| Mar 02, 2026 | Publish release 3.0.0 |
| Jan 25, 2026 | Publish documentation for release 2.1.0 |
| Jan 25, 2026 | Publish documentation for release 2.1.0 |
| Jan 25, 2026 | Publish release 2.1.0 |
| Jan 18, 2026 | Publish documentation for release 2.0.0 |
| Jan 18, 2026 | Publish release 2.0.0 |
| Dec 16, 2025 | Transfer owner to sashite |
| Dec 16, 2025 | Publish documentation for release 1.0.0 |
| Dec 16, 2025 | Publish release 1.0.0 |
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Dependency Config
mix.exs
rebar.config
Gleam
erlang.mk
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