CELL (Coordinate Encoding for Layered Locations) implementation for Elixir. Provides a standardized ASCII format for encoding protocol-level Location identifiers on multi-dimensional Boards.
CGSN (Chess Game Status Notation) implementation for Elixir. Provides a rule-agnostic taxonomy of observable game status values for abstract strategy board games.
EPIN (Extended Piece Identifier Notation) implementation for Elixir. Extends PIN by adding a derivation marker to track piece style in cross-style abstract strategy board games with a minimal compositional API.
FEEN (Field Expression Encoding Notation) implementation for Elixir. A rule-agnostic position encoding for two-player, turn-based board games built on the Sashité Game Protocol.
HAND (Hold And Notation Designator) implementation for Elixir. Provides a standardized notation for off-board reserve locations in board games.
PIN (Piece Identifier Notation) implementation for Elixir. Provides a rule-agnostic format for identifying pieces in abstract strategy board games with immutable identifier structs and functional programming principles.
QPI (Qualified Piece Identifier) implementation for Elixir. Provides a rule-agnostic format for complete piece identification in abstract strategy board games by combining SIN and PIN primitives, with Native/Derived relationship support.
SIN (Style Identifier Notation) implementation for Elixir. Provides a rule-agnostic format for identifying player styles in abstract strategy board games with immutable identifier structs and functional programming principles.
SNN (Style Name Notation) implementation for Elixir. Provides a rule-agnostic format for identifying game styles in abstract strategy board games with immutable style name structs and functional programming principles.