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lib/object_coordination_service.ex
defmodule Object.CoordinationService do
@moduledoc """
Distributed coordination service for multi-object operations.
Uses consensus algorithms and conflict resolution for large-scale coordination.
"""
use GenServer
require Logger
alias Object.MessageRouter
defstruct [
:node_id,
:coordination_sessions,
:conflict_resolution_queue,
:consensus_state,
:performance_metrics,
:worker_pool
]
# Client API
@doc """
Starts the coordination service GenServer.
## Returns
`{:ok, pid}` on successful startup
"""
def start_link(_) do
GenServer.start_link(__MODULE__, :ok, name: __MODULE__)
end
@doc """
Coordinates a task across multiple objects using consensus algorithms.
## Parameters
- `object_ids`: List of object IDs to coordinate
- `coordination_task`: Task specification with type, objectives, and constraints
## Returns
`{:ok, session_id}` with the coordination session identifier
## Examples
iex> Object.CoordinationService.coordinate_objects(["obj1", "obj2"], %{type: :optimization})
{:ok, "session_abc123"}
"""
def coordinate_objects(object_ids, coordination_task) do
GenServer.call(__MODULE__, {:coordinate_objects, object_ids, coordination_task}, 30_000)
end
@doc """
Resolves conflicts between objects using configured resolution strategies.
## Parameters
- `conflict_context`: Context describing the conflict and involved parties
## Returns
Resolution result with method and outcome
"""
def resolve_conflict(conflict_context) do
GenServer.call(__MODULE__, {:resolve_conflict, conflict_context}, 15_000)
end
@doc """
Gets the current status of a coordination session.
## Parameters
- `session_id`: ID of the coordination session
## Returns
`{:ok, status}` where status is `:voting`, `:in_progress`, `:completed`, or `:failed`
"""
def get_coordination_status(session_id) do
GenServer.call(__MODULE__, {:get_status, session_id})
end
@doc """
Adds an object to an existing coordination session.
## Parameters
- `session_id`: ID of the coordination session
- `object_id`: ID of the object to add
## Returns
`:ok` on success, `{:error, reason}` on failure
"""
def join_coordination(session_id, object_id) do
GenServer.call(__MODULE__, {:join_coordination, session_id, object_id})
end
@doc """
Removes an object from a coordination session.
## Parameters
- `session_id`: ID of the coordination session
- `object_id`: ID of the object to remove
## Returns
`:ok` on success, `{:ok, :session_cancelled}` if last participant left
"""
def leave_coordination(session_id, object_id) do
GenServer.call(__MODULE__, {:leave_coordination, session_id, object_id})
end
@doc """
Gets performance metrics for the coordination service.
## Returns
Map with metrics including active sessions, completed sessions, and uptime
"""
def get_metrics() do
GenServer.call(__MODULE__, :get_metrics)
end
# Server callbacks
@impl true
def init(:ok) do
node_id = Node.self()
# Initialize worker pool for coordination tasks
pool_size = System.schedulers_online()
worker_pool = for _i <- 1..pool_size, do: spawn_link(fn -> coordination_worker() end)
state = %__MODULE__{
node_id: node_id,
coordination_sessions: %{},
conflict_resolution_queue: :queue.new(),
consensus_state: %{},
performance_metrics: init_metrics(),
worker_pool: worker_pool
}
# Start periodic cleanup
schedule_cleanup()
Logger.info("Coordination Service started on node #{node_id} with #{pool_size} workers")
{:ok, state}
end
@impl true
def handle_call({:coordinate_objects, object_ids, coordination_task}, from, state) do
session_id = generate_session_id()
coordination_session = %{
id: session_id,
participants: object_ids,
task: coordination_task,
status: :initializing,
coordinator: from,
started_at: DateTime.utc_now(),
phases: init_coordination_phases(coordination_task),
current_phase: 0,
results: %{}
}
# Use worker pool instead of spawning new process
assign_to_worker_pool(state.worker_pool, {:coordinate, coordination_session})
updated_sessions = Map.put(state.coordination_sessions, session_id, coordination_session)
updated_state = %{state | coordination_sessions: updated_sessions}
{:reply, {:ok, session_id}, updated_state}
end
@impl true
def handle_call({:resolve_conflict, conflict_context}, _from, state) do
conflict_id = generate_conflict_id()
resolution_task = %{
id: conflict_id,
context: conflict_context,
strategy: determine_resolution_strategy(conflict_context),
created_at: DateTime.utc_now()
}
# Add to conflict resolution queue
updated_queue = :queue.in(resolution_task, state.conflict_resolution_queue)
# Process conflict immediately if queue was empty
resolution_result = if :queue.len(state.conflict_resolution_queue) == 0 do
process_conflict_resolution(resolution_task)
else
{:queued, conflict_id}
end
updated_state = %{state | conflict_resolution_queue: updated_queue}
{:reply, resolution_result, updated_state}
end
@impl true
def handle_call({:get_status, session_id}, _from, state) do
case Map.get(state.coordination_sessions, session_id) do
nil -> {:reply, {:error, :session_not_found}, state}
session -> {:reply, {:ok, session.status}, state}
end
end
@impl true
def handle_call({:join_coordination, session_id, object_id}, _from, state) do
case Map.get(state.coordination_sessions, session_id) do
nil ->
{:reply, {:error, :session_not_found}, state}
session ->
if object_id in session.participants do
{:reply, {:error, :already_participant}, state}
else
updated_participants = [object_id | session.participants]
updated_session = %{session | participants: updated_participants}
updated_sessions = Map.put(state.coordination_sessions, session_id, updated_session)
{:reply, :ok, %{state | coordination_sessions: updated_sessions}}
end
end
end
@impl true
def handle_call({:leave_coordination, session_id, object_id}, _from, state) do
case Map.get(state.coordination_sessions, session_id) do
nil ->
{:reply, {:error, :session_not_found}, state}
session ->
updated_participants = List.delete(session.participants, object_id)
if length(updated_participants) == 0 do
# Cancel session if no participants left
updated_sessions = Map.delete(state.coordination_sessions, session_id)
{:reply, {:ok, :session_cancelled}, %{state | coordination_sessions: updated_sessions}}
else
updated_session = %{session | participants: updated_participants}
updated_sessions = Map.put(state.coordination_sessions, session_id, updated_session)
{:reply, :ok, %{state | coordination_sessions: updated_sessions}}
end
end
end
@impl true
def handle_call(:get_metrics, _from, state) do
current_metrics = calculate_current_metrics(state)
{:reply, current_metrics, state}
end
@impl true
def handle_cast({:coordination_phase_complete, session_id, phase_result}, state) do
case Map.get(state.coordination_sessions, session_id) do
nil ->
Logger.warning("Received phase completion for unknown session: #{session_id}")
{:noreply, state}
session ->
updated_session = advance_coordination_phase(session, phase_result)
updated_sessions = Map.put(state.coordination_sessions, session_id, updated_session)
# Check if coordination is complete
if updated_session.status == :completed do
GenServer.reply(updated_session.coordinator, {:ok, updated_session.results})
end
{:noreply, %{state | coordination_sessions: updated_sessions}}
end
end
@impl true
def handle_info(:cleanup, state) do
# Clean up old sessions and process conflict queue
current_time = DateTime.utc_now()
# Remove sessions older than 1 hour
cleaned_sessions = state.coordination_sessions
|> Enum.reject(fn {_id, session} ->
DateTime.diff(current_time, session.started_at, :second) > 3600
end)
|> Enum.into(%{})
# Process next conflict in queue
{updated_queue, _processed} = process_conflict_queue(state.conflict_resolution_queue)
updated_state = %{state |
coordination_sessions: cleaned_sessions,
conflict_resolution_queue: updated_queue
}
schedule_cleanup()
{:noreply, updated_state}
end
# Private functions
defp generate_session_id do
:crypto.strong_rand_bytes(8) |> Base.encode16() |> String.downcase()
end
defp generate_conflict_id do
:crypto.strong_rand_bytes(6) |> Base.encode16() |> String.downcase()
end
defp init_coordination_phases(coordination_task) do
case coordination_task.type do
:system_optimization ->
[:analysis, :planning, :execution, :validation]
:resource_allocation ->
[:discovery, :negotiation, :allocation, :monitoring]
:task_distribution ->
[:decomposition, :assignment, :execution, :aggregation]
_ ->
[:preparation, :execution, :completion]
end
end
defp execute_coordination(session) do
Logger.info("Starting coordination session #{session.id} with #{length(session.participants)} participants")
try do
# Execute each phase sequentially
final_session = Enum.reduce(session.phases, session, fn phase, acc_session ->
execute_coordination_phase(acc_session, phase)
end)
# Mark as completed
_completed_session = %{final_session | status: :completed}
GenServer.cast(__MODULE__, {:coordination_phase_complete, session.id, :final})
rescue
error ->
Logger.error("Coordination session #{session.id} failed: #{inspect(error)}")
_failed_session = %{session | status: :failed, results: %{error: error}}
GenServer.reply(session.coordinator, {:error, error})
end
end
defp execute_coordination_phase(session, phase) do
Logger.debug("Executing phase #{phase} for session #{session.id}")
# Send coordination message to all participants
coordination_message = %{
session_id: session.id,
phase: phase,
task: session.task,
participants: session.participants
}
# Collect responses from all participants
phase_results = collect_phase_responses(session.participants, coordination_message)
# Update session with phase results
updated_results = Map.put(session.results, phase, phase_results)
%{session |
results: updated_results,
current_phase: session.current_phase + 1
}
end
defp collect_phase_responses(participants, coordination_message) do
# Send messages to all participants
Enum.each(participants, fn object_id ->
message = %{
id: generate_session_id(),
from: "coordination_service",
to: object_id,
type: :coordination,
content: coordination_message,
timestamp: DateTime.utc_now(),
priority: :high,
requires_ack: true,
ttl: 300 # 5 minutes
}
MessageRouter.route_message(message)
end)
# Collect responses (simplified - in real implementation would use proper synchronization)
%{
phase_completed: true,
participant_responses: length(participants),
timestamp: DateTime.utc_now()
}
end
defp advance_coordination_phase(session, _phase_result) do
if session.current_phase >= length(session.phases) do
%{session | status: :completed}
else
%{session | status: :in_progress}
end
end
defp determine_resolution_strategy(conflict_context) do
case conflict_context.priority do
:critical -> :immediate_arbitration
:high -> :fast_negotiation
_ -> :consensus_building
end
end
defp process_conflict_resolution(resolution_task) do
Logger.info("Processing conflict resolution: #{resolution_task.id}")
case resolution_task.strategy do
:immediate_arbitration ->
%{
resolution: :arbitrated,
decision: :priority_override,
timestamp: DateTime.utc_now()
}
:fast_negotiation ->
%{
resolution: :negotiated,
decision: :compromise,
timestamp: DateTime.utc_now()
}
:consensus_building ->
%{
resolution: :consensus,
decision: :majority_vote,
timestamp: DateTime.utc_now()
}
end
end
defp process_conflict_queue(queue) do
case :queue.out(queue) do
{{:value, conflict_task}, new_queue} ->
_result = process_conflict_resolution(conflict_task)
{new_queue, 1}
{:empty, queue} ->
{queue, 0}
end
end
defp schedule_cleanup do
Process.send_after(self(), :cleanup, 60_000) # 1 minute
end
defp init_metrics do
%{
sessions_created: 0,
sessions_completed: 0,
sessions_failed: 0,
conflicts_resolved: 0,
average_coordination_time: 0.0,
started_at: DateTime.utc_now()
}
end
defp calculate_current_metrics(state) do
active_sessions = map_size(state.coordination_sessions)
pending_conflicts = :queue.len(state.conflict_resolution_queue)
uptime = DateTime.diff(DateTime.utc_now(), state.performance_metrics.started_at, :second)
Map.merge(state.performance_metrics, %{
active_sessions: active_sessions,
pending_conflicts: pending_conflicts,
uptime_seconds: uptime
})
end
defp assign_to_worker_pool(worker_pool, task) do
# Simple round-robin assignment to available worker
worker = Enum.random(worker_pool)
send(worker, task)
end
defp coordination_worker do
receive do
{:coordinate, session} ->
execute_coordination(session)
coordination_worker()
:stop ->
:ok
_ ->
coordination_worker()
end
end
end