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islands_engine lib islands engine server add_player.ex
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lib/islands/engine/server/add_player.ex

defmodule Islands.Engine.Server.AddPlayer do
alias Islands.Engine.Server.Error
alias Islands.Engine.Server
alias Islands.{Game, Request, State}
@spec handle_call(Request.t(), Server.from(), Game.t()) :: Server.reply()
def handle_call(
{:add_player = action, name, gender, pid} = request,
_from,
game
) do
with {:ok, state} <- State.check(game.state, action) do
game
|> Game.update_player(:player2, name, gender, pid)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :player2_added})
|> Game.notify_player(:player1)
|> Server.save()
|> Server.reply(:player2)
else
:error ->
Error.reply(game, request, :player2_already_added, :player2)
end
end
end