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islands_engine lib islands engine server position_all_islands.ex
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lib/islands/engine/server/position_all_islands.ex

defmodule Islands.Engine.Server.PositionAllIslands do
alias Islands.Engine.Server.{Error, Log}
alias Islands.Engine.Server
alias Islands.Board.Cache
alias Islands.{Board, Game, Request, State}
@spec handle_call(Request.t(), Server.from(), Game.t()) :: Server.reply()
def handle_call(
{:position_all_islands = action, player_id} = request,
_from,
game
) do
with {:ok, state} <- State.check(game.state, {action, player_id}),
%Board{} = board <- Cache.get_board() do
game
|> Game.update_board(player_id, board)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :all_islands_positioned})
|> Server.save()
|> Server.reply(player_id)
else
:error ->
Error.reply(game, request, :islands_already_set, player_id)
{:error, reason} when is_atom(reason) ->
Error.reply(game, request, reason, player_id)
non_matched_value ->
:ok = Log.error(:handle_call, {non_matched_value, request, game})
Error.reply(game, request, :unknown, player_id)
end
end
end