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islands_engine lib islands engine game server info.ex
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lib/islands/engine/game/server/info.ex

defmodule Islands.Engine.Game.Server.Info do
@moduledoc false
use PersistConfig
alias Islands.Engine.Game.Server
require Logger
@log? Application.get_env(@app, :log?)
@spec log(atom, tuple) :: :ok
def log(event, details), do: do_log(event, details, @log?)
## Private functions
@dialyzer {:nowarn_function, do_log: 3}
@spec do_log(atom, tuple, boolean) :: :ok
defp do_log(_event, _details, false = _log?), do: :ok
defp do_log(:save, {game}, true = _log?) do
removed = Logger.remove_backend(:console, flush: true)
"""
\n#{game.name |> Server.via() |> inspect()} #{self() |> inspect()}
`handle_call` request...
#{inspect(game.request, pretty: true)}
game being saved...
#{inspect(game, pretty: true)}
"""
|> Logger.info()
if removed == :ok, do: Logger.add_backend(:console, flush: true)
:ok
end
defp do_log(:terminate, {reason, game}, true = _log?) do
removed = Logger.remove_backend(:console, flush: true)
"""
\n#{game.name |> Server.via() |> inspect()} #{self() |> inspect()}
`handle_call` request...
#{inspect(game.request, pretty: true)}
`terminate` reason...
#{inspect(reason, pretty: true)}
game being terminated...
#{inspect(game, pretty: true)}
"""
|> Logger.info()
if removed == :ok, do: Logger.add_backend(:console, flush: true)
:ok
end
end