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islands_engine lib islands engine ie.ex
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lib/islands/engine/ie.ex

defmodule Islands.Engine.IE do
@moduledoc false
# Functions for iex session...
#
# Examples:
# use Islands.Engine.IE
# print_tiles()
# DemoProc.loop_test()
# use Islands.Engine.IE
# guesses = Guesses.new()
# {:ok, coord1} = Coord.new(1, 1)
# {:ok, coord2} = Coord.new(2, 2)
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord1))
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord2))
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord1))
# {:ok, coord} = Coord.new(4, 6)
# Island.new(:l_shape, coord)
# Island.new(:wrong, coord)
# {:ok, coord} = Coord.new(10, 10)
# Island.new(:l_shape, coord)
# Island.new(:dot, coord)
alias Islands.Engine.Game.Grid.Tile
defmacro __using__(_options) do
quote do
import unquote(__MODULE__)
alias unquote(__MODULE__)
alias IO.ANSI.Plus, as: ANSI
alias Islands.Engine.Board.{Response, Server}
alias Islands.Engine.Game.Grid.Tile
alias Islands.Engine.Game.Server.{
AddPlayer,
Error,
GuessCoord,
Info,
PositionAllIslands,
PositionIsland,
Restart,
SetIslands,
Stop
}
alias Islands.Engine.Game.Tally.Score
alias Islands.Engine.Game.{
DynSup,
Grid,
Player,
Server,
State,
Tally
}
alias Islands.Engine.Islands.Offsets
alias Islands.Engine.{
App,
Board,
Coord,
DemoProc,
Game,
Guesses,
IE,
Island,
Sup
}
alias Islands.Engine
:ok
end
end
def print_tiles() do
IO.puts(":atoll => #{Tile.new(:atoll)}")
IO.puts(":dot => #{Tile.new(:dot)}")
IO.puts(":l_shape => #{Tile.new(:l_shape)}")
IO.puts(":s_shape => #{Tile.new(:s_shape)}")
IO.puts(":square => #{Tile.new(:square)}")
IO.puts(":atoll_hit => #{Tile.new(:atoll_hit)}")
IO.puts(":dot_hit => #{Tile.new(:dot_hit)}")
IO.puts(":l_shape_hit => #{Tile.new(:l_shape_hit)}")
IO.puts(":s_shape_hit => #{Tile.new(:s_shape_hit)}")
IO.puts(":square_hit => #{Tile.new(:square_hit)}")
IO.puts(":hit => #{Tile.new(:hit)}")
IO.puts(":miss => #{Tile.new(:miss)}")
IO.puts(":board_miss => #{Tile.new(:board_miss)}")
IO.puts(":ocean => #{Tile.new(nil)}")
end
end