Packages
islands_engine
0.1.39
0.2.65
0.2.64
0.2.63
0.2.62
0.2.61
0.2.60
0.2.59
0.2.58
0.2.56
0.2.55
0.2.54
0.2.53
0.2.52
0.2.51
0.2.50
0.2.49
0.2.48
0.2.47
0.2.46
0.2.45
0.2.44
0.2.43
0.2.42
0.2.41
0.2.40
0.2.39
0.2.38
0.2.37
0.2.36
0.2.35
0.2.34
0.2.33
0.2.32
0.2.31
0.2.30
0.2.29
0.2.28
0.2.27
0.2.25
0.2.24
0.2.23
0.2.22
0.2.21
0.2.20
0.2.19
0.2.18
0.2.17
0.2.16
0.2.15
0.2.13
0.2.12
0.2.10
0.2.9
0.2.8
0.2.7
0.2.6
0.2.5
0.2.4
0.2.3
0.2.2
0.2.1
0.2.0
0.1.81
0.1.80
0.1.79
0.1.78
0.1.77
0.1.76
0.1.75
0.1.73
0.1.72
0.1.71
0.1.70
0.1.69
0.1.68
0.1.67
0.1.66
0.1.65
0.1.64
0.1.63
0.1.62
0.1.61
0.1.60
0.1.59
0.1.58
0.1.57
0.1.56
0.1.55
0.1.54
0.1.53
0.1.52
0.1.51
0.1.50
0.1.49
0.1.48
0.1.47
0.1.46
0.1.45
0.1.44
0.1.43
0.1.42
0.1.41
0.1.40
0.1.39
0.1.38
0.1.37
0.1.36
0.1.35
0.1.34
0.1.33
0.1.32
0.1.31
0.1.30
0.1.29
0.1.28
0.1.27
0.1.26
0.1.25
0.1.24
0.1.23
0.1.22
0.1.21
0.1.20
0.1.19
0.1.18
0.1.17
0.1.16
0.1.15
0.1.14
0.1.13
0.1.12
0.1.11
0.1.10
0.1.9
0.1.8
0.1.7
0.1.6
0.1.5
0.1.4
0.1.0
Models the Game of Islands.
Current section
Files
Jump to
Current section
Files
lib/islands/engine/ie.ex
defmodule Islands.Engine.IE do
@moduledoc false
# Functions for iex session...
#
# Examples:
# use Islands.Engine.IE
# print_coord_colors()
# DemoProc.loop_test()
# use Islands.Engine.IE
# guesses = Guesses.new()
# {:ok, coord1} = Coord.new(1, 1)
# {:ok, coord2} = Coord.new(2, 2)
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord1))
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord2))
# guesses = update_in(guesses.hits, &MapSet.put(&1, coord1))
# {:ok, coord} = Coord.new(4, 6)
# Island.new(:l_shape, coord)
# Island.new(:wrong, coord)
# {:ok, coord} = Coord.new(10, 10)
# Island.new(:l_shape, coord)
# Island.new(:dot, coord)
alias Islands.Engine.Coord.Color
defmacro __using__(_options) do
quote do
import unquote(__MODULE__)
alias unquote(__MODULE__)
alias IO.ANSI.Plus, as: ANSI
alias Islands.Engine.Board.{Response, Server}
alias Islands.Engine.Coord.Color
alias Islands.Engine.Game.Server.{
AddPlayer,
Error,
GuessCoord,
Info,
PositionAllIslands,
PositionIsland,
Restart,
SetIslands,
Stop
}
alias Islands.Engine.Game.Tally.Score
alias Islands.Engine.Game.{
DynSup,
Grid,
Player,
Server,
State,
Tally
}
alias Islands.Engine.Islands.Offsets
alias Islands.Engine.{
App,
Board,
Coord,
DemoProc,
Game,
Guesses,
IE,
Island,
Sup
}
alias Islands.Engine
:ok
end
end
def print_coord_colors() do
IO.puts(":atoll => #{Color.for(:atoll)}")
IO.puts(":dot => #{Color.for(:dot)}")
IO.puts(":l_shape => #{Color.for(:l_shape)}")
IO.puts(":s_shape => #{Color.for(:s_shape)}")
IO.puts(":square => #{Color.for(:square)}")
IO.puts(":atoll_hit => #{Color.for(:atoll_hit)}")
IO.puts(":dot_hit => #{Color.for(:dot_hit)}")
IO.puts(":l_shape_hit => #{Color.for(:l_shape_hit)}")
IO.puts(":s_shape_hit => #{Color.for(:s_shape_hit)}")
IO.puts(":square_hit => #{Color.for(:square_hit)}")
IO.puts(":hit => #{Color.for(:hit)}")
IO.puts(":miss => #{Color.for(:miss)}")
IO.puts(":board_miss => #{Color.for(:board_miss)}")
IO.puts(":ocean => #{Color.for(nil)}")
end
end