Current section

Files

Jump to
islands_engine lib islands engine server add_player.ex
Raw

lib/islands/engine/server/add_player.ex

defmodule Islands.Engine.Server.AddPlayer do
@moduledoc false
alias Islands.Engine.Server.Error
alias Islands.Engine.{Game, Server, State}
@spec handle_call(Server.request(), Server.from(), Game.t()) :: Server.reply()
def handle_call({:add_player = action, name, pid} = request, _from, game) do
with {:ok, state} <- State.check(game.state, action) do
game
|> Game.update_player2_name(name)
|> Game.update_player_pid(:player2, pid)
|> Game.update_state(state)
|> Game.update_request(request)
|> Game.update_response({:ok, :player2_added})
|> Game.notify_player(:player1)
|> Server.save()
|> Server.reply(:player2)
else
:error ->
Error.reply(game, request, :player2_already_added, :player2)
end
end
end