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Google Play Games Services API client library. The Google Play Games Service allows developers to enhance games with social leaderboards, achievements, game state, sign-in with Google, and more.
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lib/google_api/games/v1/model/room_status.ex
# Copyright 2017 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# NOTE: This class is auto generated by the swagger code generator program.
# https://github.com/swagger-api/swagger-codegen.git
# Do not edit the class manually.
defmodule GoogleApi.Games.V1.Model.RoomStatus do
@moduledoc """
This is a JSON template for the status of a room that the player has joined.
## Attributes
- autoMatchingStatus (RoomAutoMatchStatus): Auto-matching status for this room. Not set if the room is not currently in the automatching queue. Defaults to: `null`.
- kind (String.t): Uniquely identifies the type of this resource. Value is always the fixed string games#roomStatus. Defaults to: `null`.
- participants ([RoomParticipant]): The participants involved in the room, along with their statuses. Includes participants who have left or declined invitations. Defaults to: `null`.
- roomId (String.t): Globally unique ID for a room. Defaults to: `null`.
- status (String.t): The status of the room. Possible values are: - \"ROOM_INVITING\" - One or more players have been invited and not responded. - \"ROOM_AUTO_MATCHING\" - One or more slots need to be filled by auto-matching. - \"ROOM_CONNECTING\" - Players have joined are connecting to each other (either before or after auto-matching). - \"ROOM_ACTIVE\" - All players have joined and connected to each other. - \"ROOM_DELETED\" - All joined players have left. Defaults to: `null`.
- statusVersion (integer()): The version of the status for the room: an increasing counter, used by the client to ignore out-of-order updates to room status. Defaults to: `null`.
"""
use GoogleApi.Gax.ModelBase
@type t :: %__MODULE__{
:autoMatchingStatus => GoogleApi.Games.V1.Model.RoomAutoMatchStatus.t(),
:kind => any(),
:participants => list(GoogleApi.Games.V1.Model.RoomParticipant.t()),
:roomId => any(),
:status => any(),
:statusVersion => any()
}
field(:autoMatchingStatus, as: GoogleApi.Games.V1.Model.RoomAutoMatchStatus)
field(:kind)
field(:participants, as: GoogleApi.Games.V1.Model.RoomParticipant, type: :list)
field(:roomId)
field(:status)
field(:statusVersion)
end
defimpl Poison.Decoder, for: GoogleApi.Games.V1.Model.RoomStatus do
def decode(value, options) do
GoogleApi.Games.V1.Model.RoomStatus.decode(value, options)
end
end
defimpl Poison.Encoder, for: GoogleApi.Games.V1.Model.RoomStatus do
def encode(value, options) do
GoogleApi.Gax.ModelBase.encode(value, options)
end
end