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Google Play Games Services API client library. The Google Play Games Service allows developers to enhance games with social leaderboards, achievements, game state, sign-in with Google, and more.
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lib/google_api/games/v1/model/player_achievement.ex
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# NOTE: This file is auto generated by the elixir code generator program.
# Do not edit this file manually.
defmodule GoogleApi.Games.V1.Model.PlayerAchievement do
@moduledoc """
An achievement object.
## Attributes
* `achievementState` (*type:* `String.t`, *default:* `nil`) - The state of the achievement.
* `currentSteps` (*type:* `integer()`, *default:* `nil`) - The current steps for an incremental achievement.
* `experiencePoints` (*type:* `String.t`, *default:* `nil`) - Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have been unlocked by testers but that are unpublished.
* `formattedCurrentStepsString` (*type:* `String.t`, *default:* `nil`) - The current steps for an incremental achievement as a string.
* `id` (*type:* `String.t`, *default:* `nil`) - The ID of the achievement.
* `kind` (*type:* `String.t`, *default:* `nil`) - Uniquely identifies the type of this resource. Value is always the fixed string `games#playerAchievement`.
* `lastUpdatedTimestamp` (*type:* `String.t`, *default:* `nil`) - The timestamp of the last modification to this achievement's state.
"""
use GoogleApi.Gax.ModelBase
@type t :: %__MODULE__{
:achievementState => String.t() | nil,
:currentSteps => integer() | nil,
:experiencePoints => String.t() | nil,
:formattedCurrentStepsString => String.t() | nil,
:id => String.t() | nil,
:kind => String.t() | nil,
:lastUpdatedTimestamp => String.t() | nil
}
field(:achievementState)
field(:currentSteps)
field(:experiencePoints)
field(:formattedCurrentStepsString)
field(:id)
field(:kind)
field(:lastUpdatedTimestamp)
end
defimpl Poison.Decoder, for: GoogleApi.Games.V1.Model.PlayerAchievement do
def decode(value, options) do
GoogleApi.Games.V1.Model.PlayerAchievement.decode(value, options)
end
end
defimpl Poison.Encoder, for: GoogleApi.Games.V1.Model.PlayerAchievement do
def encode(value, options) do
GoogleApi.Gax.ModelBase.encode(value, options)
end
end