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src/texture.h
#ifndef TEXTURE_H
#define TEXTURE_H
#include <string>
#include <GL/glew.h>
class Texture
{
public:
Texture(const std::string& fileName);
void Bind();
virtual ~Texture();
protected:
private:
Texture(const Texture& texture) {}
void operator=(const Texture& texture) {}
GLuint m_texture;
};
#endif