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alex csrc ale src games supported QBert.cpp
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csrc/ale/src/games/supported/QBert.cpp

/* *****************************************************************************
* The method lives() is based on Xitari's code, from Google Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "QBert.hpp"
#include "../RomUtils.hpp"
namespace ale {
QBertSettings::QBertSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* QBertSettings::clone() const {
return new QBertSettings(*this);
}
/* process the latest information from ALE */
void QBertSettings::step(const System& system) {
// update terminal status
int lives_value = readRam(&system, 0x88);
// Lives start at 2 (4 lives, 3 displayed) and go down to 0xFE (death)
// Alternatively we can die and reset within one frame; we catch this case
m_terminal =
(lives_value == 0xFE) || (lives_value == 0x02 && m_last_lives == -1);
// Convert char into a signed integer
int livesAsChar = static_cast<char>(lives_value);
if (m_last_lives - 1 == livesAsChar)
m_lives--;
m_last_lives = livesAsChar;
// update the reward
// Ignore reward if reset the game via the fire button; otherwise the agent
// gets a big negative reward on its last step
if (!m_terminal) {
int score = getDecimalScore(0xDB, 0xDA, 0xD9, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
} else {
m_reward = 0;
}
}
/* is end of game */
bool QBertSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t QBertSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool QBertSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
return true;
default:
return false;
}
}
/* reset the state of the game */
void QBertSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
// Anything non-0xFF
m_last_lives = 2;
m_lives = 4;
}
/* saves the state of the rom settings */
void QBertSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_last_lives);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void QBertSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_last_lives = ser.getInt();
m_lives = ser.getInt();
}
DifficultyVect QBertSettings::getAvailableDifficulties() {
return {0, 1};
}
} // namespace ale