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alex csrc ale src games supported LostLuggage.cpp
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csrc/ale/src/games/supported/LostLuggage.cpp

/* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "LostLuggage.hpp"
#include "../RomUtils.hpp"
namespace ale {
LostLuggageSettings::LostLuggageSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* LostLuggageSettings::clone() const {
return new LostLuggageSettings(*this);
}
/* process the latest information from ALE */
void LostLuggageSettings::step(const System& system) {
// update the reward
int score = getDecimalScore(0x96, 0x95, 0x94, &system);
int reward = score - m_score;
m_reward = reward;
m_score = score;
// update terminal status
m_lives = readRam(&system, 0xCA);
m_terminal = (m_lives == 0) && readRam(&system, 0xC8) == 0x0A &&
readRam(&system, 0xA5) == 0x00 && readRam(&system, 0xA9) == 0x00;
}
/* is end of game */
bool LostLuggageSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t LostLuggageSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool LostLuggageSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
return true;
default:
return false;
}
}
bool LostLuggageSettings::isLegal(const Action& a) const {
switch (a) {
// Don't allow pressing 'fire'
case PLAYER_A_FIRE:
case PLAYER_A_UPFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
return false;
default:
return true;
}
}
/* reset the state of the game */
void LostLuggageSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 3;
}
/* saves the state of the rom settings */
void LostLuggageSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void LostLuggageSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
ActionVect LostLuggageSettings::getStartingActions() {
return {PLAYER_A_FIRE};
}
// According to https://atariage.com/manual_html_page.php?SoftwareLabelID=277
// the left difficulty switch sets whether there are one or two catchers.
DifficultyVect LostLuggageSettings::getAvailableDifficulties() {
return {0, 1};
}
// According to https://atariage.com/manual_html_page.php?SoftwareLabelID=277
// there are 8 variations of the game but only modes 1 and 4 are for a single
// player. The additional game mode adds the presence of a critical suitcase
// that must be caught or the game is immediately over.
ModeVect LostLuggageSettings::getAvailableModes() {
return {0, 1};
}
void LostLuggageSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (isModeSupported(m)) {
const int desired_mode = 1 + m * 3;
// Press select until the correct mode is reached.
while (readRam(&system, 0x94) != desired_mode) {
environment->pressSelect(2);
}
// Reset the environment to apply changes.
environment->softReset();
} else {
throw std::runtime_error("This game mode is not supported.");
}
}
} // namespace ale