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alex csrc ale src games supported Berzerk.cpp
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csrc/ale/src/games/supported/Berzerk.cpp

/* *****************************************************************************
* The method lives() is based on Xitari's code, from Google Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#include "Berzerk.hpp"
#include "../RomUtils.hpp"
namespace ale {
BerzerkSettings::BerzerkSettings() { reset(); }
/* create a new instance of the rom */
RomSettings* BerzerkSettings::clone() const {
return new BerzerkSettings(*this);
}
/* process the latest information from ALE */
void BerzerkSettings::step(const System& system) {
// update the reward
reward_t score = getDecimalScore(95, 94, 93, &system);
m_reward = score - m_score;
m_score = score;
// update terminal status
int livesByte = readRam(&system, 0xDA);
m_terminal = (livesByte == 0xFF);
m_lives = livesByte + 1;
}
/* is end of game */
bool BerzerkSettings::isTerminal() const { return m_terminal; };
/* get the most recently observed reward */
reward_t BerzerkSettings::getReward() const { return m_reward; }
/* is an action part of the minimal set? */
bool BerzerkSettings::isMinimal(const Action& a) const {
switch (a) {
case PLAYER_A_NOOP:
case PLAYER_A_FIRE:
case PLAYER_A_UP:
case PLAYER_A_RIGHT:
case PLAYER_A_LEFT:
case PLAYER_A_DOWN:
case PLAYER_A_UPRIGHT:
case PLAYER_A_UPLEFT:
case PLAYER_A_DOWNRIGHT:
case PLAYER_A_DOWNLEFT:
case PLAYER_A_UPFIRE:
case PLAYER_A_RIGHTFIRE:
case PLAYER_A_LEFTFIRE:
case PLAYER_A_DOWNFIRE:
case PLAYER_A_UPRIGHTFIRE:
case PLAYER_A_UPLEFTFIRE:
case PLAYER_A_DOWNRIGHTFIRE:
case PLAYER_A_DOWNLEFTFIRE:
return true;
default:
return false;
}
}
/* reset the state of the game */
void BerzerkSettings::reset() {
m_reward = 0;
m_score = 0;
m_terminal = false;
m_lives = 3;
}
/* saves the state of the rom settings */
void BerzerkSettings::saveState(Serializer& ser) {
ser.putInt(m_reward);
ser.putInt(m_score);
ser.putBool(m_terminal);
ser.putInt(m_lives);
}
// loads the state of the rom settings
void BerzerkSettings::loadState(Deserializer& ser) {
m_reward = ser.getInt();
m_score = ser.getInt();
m_terminal = ser.getBool();
m_lives = ser.getInt();
}
// returns a list of mode that the game can be played in
ModeVect BerzerkSettings::getAvailableModes() {
ModeVect modes(getNumModes() - 3);
for (unsigned int i = 0; i < modes.size(); i++) {
//this is 1-12 in Atari-decimal (0x01 ... 0x09 0x10 0x11 0x12)
modes[i] = i + 1;
}
modes.push_back(0x10);
modes.push_back(0x11);
modes.push_back(0x12);
return modes;
}
// set the mode of the game
// the given mode must be one returned by the previous function
void BerzerkSettings::setMode(
game_mode_t m, System& system,
std::unique_ptr<StellaEnvironmentWrapper> environment) {
if (m == 0) {
m = 1; // The mode 0, which is the default, is not available in this game.
}
if (m >= 1 && (m <= 9 || m == 0x10 || m == 0x11 || m == 0x12)) {
// we wait that the game is ready to change mode
for (unsigned int i = 0; i < 20; i++) {
environment->act(PLAYER_A_NOOP, PLAYER_B_NOOP);
}
// read the mode we are currently in
unsigned char mode = readRam(&system, 0x80);
// press select until the correct mode is reached
while (mode != m) {
environment->pressSelect(2);
mode = readRam(&system, 0x80);
}
//reset the environment to apply changes.
environment->softReset();
} else {
throw std::runtime_error("This mode doesn't currently exist for this game");
}
}
} // namespace ale