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src/environmental_learning_engine.erl
-module(environmental_learning_engine).
-behaviour(gen_server).
%% Environmental Learning and Adaptation Engine
%% Advanced learning system that enables autonomous agents to:
%% - Learn from environmental interactions and feedback
%% - Build predictive models of environmental dynamics
%% - Adapt behavior based on environmental changes
%% - Discover environmental patterns and regularities
%% - Form abstractions and generalizations about the environment
%% - Transfer learning across similar environmental contexts
%% - Maintain and update environmental mental models
-export([start_link/1,
% Core learning functions
learn_from_interaction/3, adapt_to_environment/2, build_environmental_model/2,
update_environmental_knowledge/3, predict_environmental_changes/2,
% Pattern discovery and abstraction
discover_environmental_patterns/2, form_environmental_abstractions/2,
generalize_environmental_knowledge/2, extract_environmental_rules/2,
% Adaptation and optimization
optimize_environmental_strategy/2, adapt_behavioral_patterns/3,
evolutionary_adaptation/2, reinforcement_learning_update/4,
% Transfer learning
transfer_knowledge_across_contexts/3, identify_similar_environments/2,
abstract_environmental_features/2, contextualize_learning/3,
% Environmental modeling
build_predictive_model/2, update_causal_model/3, model_temporal_dynamics/2,
simulate_environmental_scenarios/2, validate_environmental_model/3,
% Curiosity and exploration learning
curiosity_driven_learning/2, exploration_strategy_learning/2,
novelty_detection_learning/2, surprise_based_learning/3,
% Meta-learning
learn_how_to_learn/2, adapt_learning_strategies/3, meta_cognitive_learning/2]).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
%% Learning and adaptation data structures
-record(environmental_experience, {
experience_id, % Unique experience identifier
context, % Environmental context
action_taken, % Action that was taken
environmental_state_before, % Environment state before action
environmental_state_after, % Environment state after action
outcome, % Outcome of the interaction
feedback, % Environmental feedback received
learning_value, % Value for learning (0-1)
timestamp, % When experience occurred
metadata = #{} % Additional metadata
}).
-record(environmental_pattern, {
pattern_id, % Unique pattern identifier
pattern_type, % Type of pattern (temporal, spatial, causal, etc.)
pattern_description, % Description of the pattern
pattern_conditions, % Conditions under which pattern holds
pattern_confidence, % Confidence in pattern (0-1)
supporting_evidence = [], % Evidence supporting this pattern
counter_evidence = [], % Evidence against this pattern
generalization_level = 1, % Level of generalization (1-10)
applicability_scope, % Scope where pattern applies
discovery_timestamp, % When pattern was discovered
last_validation, % Last time pattern was validated
usage_count = 0 % How often pattern has been used
}).
-record(adaptation_strategy, {
strategy_id, % Unique strategy identifier
strategy_type, % Type of adaptation strategy
strategy_description, % Description of the strategy
adaptation_parameters = #{}, % Parameters for adaptation
effectiveness_history = [], % History of strategy effectiveness
success_rate = 0.0, % Success rate of strategy (0-1)
application_contexts = [], % Contexts where strategy applies
learning_rate = 0.1, % Learning rate for this strategy
exploration_vs_exploitation = 0.5, % Balance parameter (0-1)
last_updated, % Last time strategy was updated
adaptation_count = 0 % Number of times strategy adapted
}).
-record(environmental_model, {
model_id, % Unique model identifier
model_type, % Type of environmental model
model_scope, % Scope of what the model covers
state_variables = [], % Variables that define environmental state
dynamic_equations = [], % Equations governing state transitions
causal_relationships = #{}, % Causal relationships in environment
temporal_patterns = [], % Temporal patterns in environment
spatial_patterns = [], % Spatial patterns in environment
uncertainty_estimates = #{}, % Uncertainty in different aspects
model_accuracy = 0.0, % Measured accuracy of model
prediction_history = [], % History of predictions made
validation_results = [], % Results of model validation
last_updated, % Last time model was updated
confidence_level = 0.5 % Overall confidence in model
}).
-record(learning_state, {
agent_id, % Associated agent
environmental_experiences = [], % History of environmental experiences
discovered_patterns = #{}, % Discovered environmental patterns
adaptation_strategies = #{}, % Available adaptation strategies
environmental_models = #{}, % Environmental models built
learning_parameters = #{}, % Learning algorithm parameters
curiosity_state = #{}, % Current curiosity and exploration state
transfer_learning_memory = #{}, % Memory for transfer learning
meta_learning_knowledge = #{}, % Knowledge about learning itself
performance_metrics = #{}, % Learning performance metrics
active_learning_processes = #{}, % Currently active learning processes
environmental_surprises = [], % Recent environmental surprises
adaptation_history = [] % History of adaptations made
}).
%%====================================================================
%% API functions
%%====================================================================
start_link(Config) ->
AgentId = maps:get(agent_id, Config, generate_learning_id()),
io:format("[ENV_LEARNING] Starting environmental learning engine for agent ~p~n", [AgentId]),
gen_server:start_link(?MODULE, [AgentId, Config], []).
%% Core learning functions
learn_from_interaction(LearningPid, Interaction, Outcome) ->
gen_server:cast(LearningPid, {learn_from_interaction, Interaction, Outcome}).
adapt_to_environment(LearningPid, EnvironmentalChange) ->
gen_server:call(LearningPid, {adapt_to_environment, EnvironmentalChange}).
build_environmental_model(LearningPid, EnvironmentalData) ->
gen_server:call(LearningPid, {build_environmental_model, EnvironmentalData}).
update_environmental_knowledge(LearningPid, NewKnowledge, Context) ->
gen_server:cast(LearningPid, {update_environmental_knowledge, NewKnowledge, Context}).
predict_environmental_changes(LearningPid, CurrentState) ->
gen_server:call(LearningPid, {predict_environmental_changes, CurrentState}).
%% Pattern discovery and abstraction
discover_environmental_patterns(LearningPid, AnalysisScope) ->
gen_server:call(LearningPid, {discover_environmental_patterns, AnalysisScope}).
form_environmental_abstractions(LearningPid, ConcreteExperiences) ->
gen_server:call(LearningPid, {form_environmental_abstractions, ConcreteExperiences}).
generalize_environmental_knowledge(LearningPid, SpecificKnowledge) ->
gen_server:call(LearningPid, {generalize_environmental_knowledge, SpecificKnowledge}).
extract_environmental_rules(LearningPid, Observations) ->
gen_server:call(LearningPid, {extract_environmental_rules, Observations}).
%% Adaptation and optimization
optimize_environmental_strategy(LearningPid, CurrentStrategy) ->
gen_server:call(LearningPid, {optimize_environmental_strategy, CurrentStrategy}).
adapt_behavioral_patterns(LearningPid, BehaviorPattern, Feedback) ->
gen_server:call(LearningPid, {adapt_behavioral_patterns, BehaviorPattern, Feedback}).
evolutionary_adaptation(LearningPid, SelectionPressure) ->
gen_server:call(LearningPid, {evolutionary_adaptation, SelectionPressure}).
reinforcement_learning_update(LearningPid, State, Action, Reward) ->
gen_server:cast(LearningPid, {reinforcement_learning_update, State, Action, Reward}).
%% Transfer learning
transfer_knowledge_across_contexts(LearningPid, SourceContext, TargetContext) ->
gen_server:call(LearningPid, {transfer_knowledge_across_contexts, SourceContext, TargetContext}).
identify_similar_environments(LearningPid, CurrentEnvironment) ->
gen_server:call(LearningPid, {identify_similar_environments, CurrentEnvironment}).
abstract_environmental_features(LearningPid, EnvironmentalData) ->
gen_server:call(LearningPid, {abstract_environmental_features, EnvironmentalData}).
contextualize_learning(LearningPid, Learning, Context) ->
gen_server:call(LearningPid, {contextualize_learning, Learning, Context}).
%% Environmental modeling
build_predictive_model(LearningPid, ModelType) ->
gen_server:call(LearningPid, {build_predictive_model, ModelType}).
update_causal_model(LearningPid, CausalData, ModelId) ->
gen_server:call(LearningPid, {update_causal_model, CausalData, ModelId}).
model_temporal_dynamics(LearningPid, TemporalData) ->
gen_server:call(LearningPid, {model_temporal_dynamics, TemporalData}).
simulate_environmental_scenarios(LearningPid, ScenarioParameters) ->
gen_server:call(LearningPid, {simulate_environmental_scenarios, ScenarioParameters}).
validate_environmental_model(LearningPid, ModelId, ValidationData) ->
gen_server:call(LearningPid, {validate_environmental_model, ModelId, ValidationData}).
%% Curiosity and exploration learning
curiosity_driven_learning(LearningPid, CuriosityStimulus) ->
gen_server:cast(LearningPid, {curiosity_driven_learning, CuriosityStimulus}).
exploration_strategy_learning(LearningPid, ExplorationResults) ->
gen_server:cast(LearningPid, {exploration_strategy_learning, ExplorationResults}).
novelty_detection_learning(LearningPid, NovelStimulus) ->
gen_server:cast(LearningPid, {novelty_detection_learning, NovelStimulus}).
surprise_based_learning(LearningPid, ExpectedOutcome, ActualOutcome) ->
gen_server:cast(LearningPid, {surprise_based_learning, ExpectedOutcome, ActualOutcome}).
%% Meta-learning
learn_how_to_learn(LearningPid, LearningExperience) ->
gen_server:cast(LearningPid, {learn_how_to_learn, LearningExperience}).
adapt_learning_strategies(LearningPid, PerformanceData, Context) ->
gen_server:call(LearningPid, {adapt_learning_strategies, PerformanceData, Context}).
meta_cognitive_learning(LearningPid, MetaCognitiveExperience) ->
gen_server:cast(LearningPid, {meta_cognitive_learning, MetaCognitiveExperience}).
%%====================================================================
%% gen_server callbacks
%%====================================================================
init([AgentId, Config]) ->
process_flag(trap_exit, true),
io:format("[ENV_LEARNING] Initializing environmental learning engine for agent ~p~n", [AgentId]),
% Initialize learning parameters
LearningParams = initialize_learning_parameters(Config),
% Initialize curiosity and exploration state
CuriosityState = initialize_curiosity_state(Config),
State = #learning_state{
agent_id = AgentId,
learning_parameters = LearningParams,
curiosity_state = CuriosityState
},
% Start learning cycles
schedule_pattern_discovery(),
schedule_model_validation(),
schedule_adaptation_evaluation(),
{ok, State}.
handle_call({adapt_to_environment, EnvironmentalChange}, _From, State) ->
io:format("[ENV_LEARNING] Adapting to environmental change: ~p~n", [EnvironmentalChange]),
% Analyze the environmental change
ChangeAnalysis = analyze_environmental_change(EnvironmentalChange, State),
% Select appropriate adaptation strategy
AdaptationStrategy = select_adaptation_strategy(ChangeAnalysis, State),
% Execute adaptation
AdaptationResult = execute_adaptation_strategy(AdaptationStrategy, ChangeAnalysis, State),
% Update adaptation history
AdaptationRecord = create_adaptation_record(EnvironmentalChange, AdaptationStrategy,
AdaptationResult),
NewAdaptationHistory = [AdaptationRecord | State#learning_state.adaptation_history],
% Update state
NewState = State#learning_state{adaptation_history = NewAdaptationHistory},
{reply, {ok, AdaptationResult}, NewState};
handle_call({build_environmental_model, EnvironmentalData}, _From, State) ->
io:format("[ENV_LEARNING] Building environmental model from data~n"),
% Analyze environmental data
DataAnalysis = analyze_environmental_data(EnvironmentalData, State),
% Build model based on data characteristics
ModelType = determine_model_type(DataAnalysis),
NewModel = build_model_of_type(ModelType, EnvironmentalData, State),
% Validate model
ValidationResult = validate_model_internal(NewModel, EnvironmentalData),
% Store model
ModelId = NewModel#environmental_model.model_id,
NewModels = maps:put(ModelId, NewModel, State#learning_state.environmental_models),
NewState = State#learning_state{environmental_models = NewModels},
{reply, {ok, #{model_id => ModelId, validation => ValidationResult}}, NewState};
handle_call({predict_environmental_changes, CurrentState}, _From, State) ->
io:format("[ENV_LEARNING] Predicting environmental changes from state: ~p~n", [CurrentState]),
% Select best models for prediction
RelevantModels = select_relevant_models(CurrentState, State),
% Generate predictions using multiple models
Predictions = generate_multi_model_predictions(CurrentState, RelevantModels, State),
% Aggregate predictions
AggregatedPrediction = aggregate_predictions(Predictions, State),
% Estimate confidence in prediction
PredictionConfidence = estimate_prediction_confidence(Predictions, State),
Result = #{
predictions => Predictions,
aggregated_prediction => AggregatedPrediction,
confidence => PredictionConfidence,
models_used => [M#environmental_model.model_id || M <- RelevantModels]
},
{reply, {ok, Result}, State};
handle_call({discover_environmental_patterns, AnalysisScope}, _From, State) ->
io:format("[ENV_LEARNING] Discovering environmental patterns in scope: ~p~n", [AnalysisScope]),
% Get relevant experiences for analysis
RelevantExperiences = filter_experiences_by_scope(AnalysisScope, State),
% Apply pattern discovery algorithms
DiscoveredPatterns = apply_pattern_discovery_algorithms(RelevantExperiences, State),
% Validate discovered patterns
ValidatedPatterns = validate_discovered_patterns(DiscoveredPatterns, State),
% Store validated patterns
NewPatterns = store_validated_patterns(ValidatedPatterns, State),
UpdatedPatterns = maps:merge(State#learning_state.discovered_patterns, NewPatterns),
NewState = State#learning_state{discovered_patterns = UpdatedPatterns},
{reply, {ok, ValidatedPatterns}, NewState};
handle_call({form_environmental_abstractions, ConcreteExperiences}, _From, State) ->
io:format("[ENV_LEARNING] Forming environmental abstractions~n"),
% Group similar experiences
ExperienceGroups = group_similar_experiences(ConcreteExperiences, State),
% Extract common features
CommonFeatures = extract_common_features_from_groups(ExperienceGroups, State),
% Form abstractions
Abstractions = form_abstractions_from_features(CommonFeatures, State),
% Validate abstractions
ValidatedAbstractions = validate_abstractions(Abstractions, ConcreteExperiences, State),
{reply, {ok, ValidatedAbstractions}, State};
handle_call({optimize_environmental_strategy, CurrentStrategy}, _From, State) ->
io:format("[ENV_LEARNING] Optimizing environmental strategy: ~p~n", [CurrentStrategy]),
% Analyze current strategy performance
PerformanceAnalysis = analyze_strategy_performance(CurrentStrategy, State),
% Identify optimization opportunities
OptimizationOpportunities = identify_optimization_opportunities(PerformanceAnalysis, State),
% Generate strategy variations
StrategyVariations = generate_strategy_variations(CurrentStrategy,
OptimizationOpportunities, State),
% Evaluate strategy variations
EvaluatedStrategies = evaluate_strategy_variations(StrategyVariations, State),
% Select best strategy
OptimizedStrategy = select_best_strategy(EvaluatedStrategies, State),
{reply, {ok, OptimizedStrategy}, State};
handle_call({transfer_knowledge_across_contexts, SourceContext, TargetContext}, _From, State) ->
io:format("[ENV_LEARNING] Transferring knowledge from ~p to ~p~n", [SourceContext, TargetContext]),
% Analyze context similarity
ContextSimilarity = analyze_context_similarity(SourceContext, TargetContext, State),
% Extract transferable knowledge
TransferableKnowledge = extract_transferable_knowledge(SourceContext,
ContextSimilarity, State),
% Adapt knowledge for target context
AdaptedKnowledge = adapt_knowledge_for_context(TransferableKnowledge,
TargetContext, State),
% Validate transferred knowledge
ValidationResults = validate_transferred_knowledge(AdaptedKnowledge,
TargetContext, State),
Result = #{
context_similarity => ContextSimilarity,
transferable_knowledge => TransferableKnowledge,
adapted_knowledge => AdaptedKnowledge,
validation => ValidationResults
},
{reply, {ok, Result}, State};
handle_call({build_predictive_model, ModelType}, _From, State) ->
io:format("[ENV_LEARNING] Building predictive model of type: ~p~n", [ModelType]),
% Collect relevant data for model
ModelData = collect_model_data(ModelType, State),
% Build model using appropriate algorithm
Model = build_model_using_algorithm(ModelType, ModelData, State),
% Train and validate model
TrainedModel = train_model(Model, ModelData, State),
ValidationResults = validate_model_performance(TrainedModel, ModelData, State),
% Store model
ModelId = TrainedModel#environmental_model.model_id,
NewModels = maps:put(ModelId, TrainedModel, State#learning_state.environmental_models),
NewState = State#learning_state{environmental_models = NewModels},
Result = #{
model_id => ModelId,
model_type => ModelType,
validation_results => ValidationResults
},
{reply, {ok, Result}, NewState};
handle_call({adapt_learning_strategies, PerformanceData, Context}, _From, State) ->
io:format("[ENV_LEARNING] Adapting learning strategies based on performance~n"),
% Analyze learning performance
PerformanceAnalysis = analyze_learning_performance(PerformanceData, Context, State),
% Identify learning strategy improvements
StrategyImprovements = identify_learning_strategy_improvements(PerformanceAnalysis, State),
% Adapt learning parameters
AdaptedParameters = adapt_learning_parameters(StrategyImprovements, State),
% Update learning strategies
UpdatedStrategies = update_learning_strategies(AdaptedParameters, State),
NewState = State#learning_state{
learning_parameters = AdaptedParameters,
adaptation_strategies = UpdatedStrategies
},
{reply, {ok, #{adapted_parameters => AdaptedParameters,
updated_strategies => maps:keys(UpdatedStrategies)}}, NewState};
handle_call(_Request, _From, State) ->
{reply, {error, unknown_request}, State}.
handle_cast({learn_from_interaction, Interaction, Outcome}, State) ->
io:format("[ENV_LEARNING] Learning from interaction: ~p -> ~p~n", [Interaction, Outcome]),
% Create environmental experience record
Experience = create_environmental_experience(Interaction, Outcome),
% Extract learning value from experience
LearningValue = calculate_learning_value(Experience, State),
UpdatedExperience = Experience#environmental_experience{learning_value = LearningValue},
% Add to experience history
NewExperiences = [UpdatedExperience | State#learning_state.environmental_experiences],
% Update patterns based on new experience
UpdatedPatterns = update_patterns_from_experience(UpdatedExperience,
State#learning_state.discovered_patterns),
% Update models based on new experience
UpdatedModels = update_models_from_experience(UpdatedExperience,
State#learning_state.environmental_models),
NewState = State#learning_state{
environmental_experiences = NewExperiences,
discovered_patterns = UpdatedPatterns,
environmental_models = UpdatedModels
},
{noreply, NewState};
handle_cast({curiosity_driven_learning, CuriosityStimulus}, State) ->
io:format("[ENV_LEARNING] Curiosity-driven learning from stimulus: ~p~n", [CuriosityStimulus]),
% Analyze novelty of stimulus
NoveltyAnalysis = analyze_stimulus_novelty(CuriosityStimulus, State),
% Generate curiosity-driven learning goals
_CuriosityGoals = generate_curiosity_learning_goals(NoveltyAnalysis, State),
% Update curiosity state
NewCuriosityState = update_curiosity_state(CuriosityStimulus, NoveltyAnalysis,
State#learning_state.curiosity_state),
NewState = State#learning_state{curiosity_state = NewCuriosityState},
{noreply, NewState};
handle_cast({surprise_based_learning, ExpectedOutcome, ActualOutcome}, State) ->
io:format("[ENV_LEARNING] Surprise-based learning: expected ~p, got ~p~n",
[ExpectedOutcome, ActualOutcome]),
% Calculate surprise magnitude
SurpriseMagnitude = calculate_surprise_magnitude(ExpectedOutcome, ActualOutcome),
% Create surprise record
SurpriseRecord = #{
expected => ExpectedOutcome,
actual => ActualOutcome,
magnitude => SurpriseMagnitude,
timestamp => erlang:system_time(second)
},
% Update model confidence based on surprise
UpdatedModels = update_model_confidence_from_surprise(SurpriseRecord,
State#learning_state.environmental_models),
% Add to surprise history
NewSurprises = [SurpriseRecord | State#learning_state.environmental_surprises],
NewState = State#learning_state{
environmental_models = UpdatedModels,
environmental_surprises = NewSurprises
},
{noreply, NewState};
handle_cast({reinforcement_learning_update, StateData, Action, Reward}, State) ->
io:format("[ENV_LEARNING] Reinforcement learning update: ~p -> ~p (reward: ~p)~n",
[StateData, Action, Reward]),
% Update value functions
UpdatedStrategies = update_rl_strategies(StateData, Action, Reward,
State#learning_state.adaptation_strategies),
NewState = State#learning_state{adaptation_strategies = UpdatedStrategies},
{noreply, NewState};
handle_cast(_Msg, State) ->
{noreply, State}.
handle_info(pattern_discovery_cycle, State) ->
% Periodic pattern discovery
NewState = perform_periodic_pattern_discovery(State),
schedule_pattern_discovery(),
{noreply, NewState};
handle_info(model_validation_cycle, State) ->
% Periodic model validation
NewState = perform_periodic_model_validation(State),
schedule_model_validation(),
{noreply, NewState};
handle_info(adaptation_evaluation_cycle, State) ->
% Periodic adaptation evaluation
NewState = perform_periodic_adaptation_evaluation(State),
schedule_adaptation_evaluation(),
{noreply, NewState};
handle_info(_Info, State) ->
{noreply, State}.
terminate(_Reason, State) ->
io:format("[ENV_LEARNING] Environmental learning engine for agent ~p terminating~n",
[State#learning_state.agent_id]),
save_learning_state(State),
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%====================================================================
%% Internal functions - Learning and Adaptation
%%====================================================================
analyze_environmental_change(EnvironmentalChange, State) ->
% Analyze the characteristics of an environmental change
% Determine change magnitude
ChangeMagnitude = calculate_change_magnitude(EnvironmentalChange),
% Determine change type
ChangeType = classify_change_type(EnvironmentalChange),
% Assess change predictability
ChangePredictability = assess_change_predictability(EnvironmentalChange, State),
% Identify affected domains
AffectedDomains = identify_affected_domains(EnvironmentalChange, State),
#{
magnitude => ChangeMagnitude,
type => ChangeType,
predictability => ChangePredictability,
affected_domains => AffectedDomains,
analysis_timestamp => erlang:system_time(second)
}.
select_adaptation_strategy(ChangeAnalysis, State) ->
% Select appropriate adaptation strategy based on change analysis
AvailableStrategies = maps:values(State#learning_state.adaptation_strategies),
% Score strategies for this type of change
StrategyScores = score_strategies_for_change(ChangeAnalysis, AvailableStrategies),
% Select best strategy
BestStrategy = select_highest_scoring_strategy(StrategyScores),
BestStrategy.
execute_adaptation_strategy(Strategy, ChangeAnalysis, State) ->
% Execute the selected adaptation strategy
case Strategy#adaptation_strategy.strategy_type of
reactive -> execute_reactive_adaptation(Strategy, ChangeAnalysis, State);
proactive -> execute_proactive_adaptation(Strategy, ChangeAnalysis, State);
evolutionary -> execute_evolutionary_adaptation_internal(Strategy, ChangeAnalysis, State);
learning_based -> execute_learning_based_adaptation(Strategy, ChangeAnalysis, State);
_ -> execute_general_adaptation(Strategy, ChangeAnalysis, State)
end.
create_environmental_experience(Interaction, Outcome) ->
#environmental_experience{
experience_id = generate_experience_id(),
context = maps:get(context, Interaction, #{}),
action_taken = maps:get(action, Interaction, undefined),
environmental_state_before = maps:get(state_before, Interaction, #{}),
environmental_state_after = maps:get(state_after, Outcome, #{}),
outcome = Outcome,
feedback = maps:get(feedback, Outcome, #{}),
timestamp = erlang:system_time(second)
}.
calculate_learning_value(Experience, State) ->
% Calculate the learning value of an experience
% Factor 1: Novelty of the experience
NoveltyValue = calculate_experience_novelty(Experience, State),
% Factor 2: Surprise level
SurpriseValue = calculate_experience_surprise(Experience, State),
% Factor 3: Relevance to current goals
RelevanceValue = calculate_experience_relevance(Experience, State),
% Factor 4: Potential for generalization
GeneralizationValue = calculate_generalization_potential(Experience, State),
% Combine factors
TotalValue = (NoveltyValue + SurpriseValue + RelevanceValue + GeneralizationValue) / 4,
max(0.0, min(1.0, TotalValue)).
%%====================================================================
%% Internal functions - Pattern Discovery
%%====================================================================
apply_pattern_discovery_algorithms(Experiences, State) ->
% Apply various pattern discovery algorithms
% Temporal pattern discovery
TemporalPatterns = discover_temporal_patterns(Experiences, State),
% Sequential pattern discovery
SequentialPatterns = discover_sequential_patterns(Experiences, State),
% Causal pattern discovery
CausalPatterns = discover_causal_patterns(Experiences, State),
% Statistical pattern discovery
StatisticalPatterns = discover_statistical_patterns(Experiences, State),
% Combine all discovered patterns
AllPatterns = TemporalPatterns ++ SequentialPatterns ++
CausalPatterns ++ StatisticalPatterns,
AllPatterns.
discover_temporal_patterns(Experiences, _State) ->
% Discover patterns in temporal sequences
% Sort experiences by timestamp
SortedExperiences = lists:sort(fun(E1, E2) ->
E1#environmental_experience.timestamp =< E2#environmental_experience.timestamp
end, Experiences),
% Look for recurring temporal sequences
TemporalSequences = extract_temporal_sequences(SortedExperiences),
% Convert sequences to patterns
TemporalPatterns = convert_sequences_to_patterns(TemporalSequences, temporal),
TemporalPatterns.
discover_causal_patterns(Experiences, _State) ->
% Discover causal patterns in experiences
% Group experiences by similar contexts
ContextGroups = group_experiences_by_context(Experiences),
% For each group, look for causal relationships
CausalRelationships = lists:flatmap(fun(Group) ->
find_causal_relationships_in_group(Group)
end, ContextGroups),
% Convert causal relationships to patterns
CausalPatterns = convert_causal_relationships_to_patterns(CausalRelationships),
CausalPatterns.
validate_discovered_patterns(Patterns, State) ->
% Validate discovered patterns against historical data
ValidationResults = lists:map(fun(Pattern) ->
ValidationResult = validate_pattern_against_history(Pattern, State),
{Pattern, ValidationResult}
end, Patterns),
% Keep only patterns that pass validation
ValidatedPatterns = [Pattern || {Pattern, {valid, _}} <- ValidationResults],
ValidatedPatterns.
%%====================================================================
%% Internal functions - Environmental Modeling
%%====================================================================
determine_model_type(DataAnalysis) ->
% Determine appropriate model type based on data characteristics
DataCharacteristics = maps:get(characteristics, DataAnalysis, #{}),
% Check for temporal dependencies
HasTemporalDependency = maps:get(temporal_dependency, DataCharacteristics, false),
% Check for causal relationships
HasCausalRelationships = maps:get(causal_relationships, DataCharacteristics, false),
% Check for stochastic elements
HasStochasticElements = maps:get(stochastic_elements, DataCharacteristics, false),
% Select model type based on characteristics
if
HasTemporalDependency and HasCausalRelationships ->
dynamic_causal_model;
HasTemporalDependency ->
temporal_model;
HasCausalRelationships ->
causal_model;
HasStochasticElements ->
probabilistic_model;
true ->
statistical_model
end.
build_model_of_type(ModelType, Data, State) ->
% Build environmental model of specified type
ModelId = generate_model_id(),
BaseModel = #environmental_model{
model_id = ModelId,
model_type = ModelType,
last_updated = erlang:system_time(second)
},
% Build model based on type
case ModelType of
dynamic_causal_model ->
build_dynamic_causal_model(BaseModel, Data, State);
temporal_model ->
build_temporal_model(BaseModel, Data, State);
causal_model ->
build_causal_model(BaseModel, Data, State);
probabilistic_model ->
build_probabilistic_model(BaseModel, Data, State);
statistical_model ->
build_statistical_model(BaseModel, Data, State);
_ ->
build_general_model(BaseModel, Data, State)
end.
select_relevant_models(CurrentState, State) ->
% Select models that are relevant for predicting from current state
AllModels = maps:values(State#learning_state.environmental_models),
% Filter models by relevance
RelevantModels = lists:filter(fun(Model) ->
is_model_relevant_for_state(Model, CurrentState)
end, AllModels),
% Sort by model accuracy
SortedModels = lists:sort(fun(M1, M2) ->
M1#environmental_model.model_accuracy >= M2#environmental_model.model_accuracy
end, RelevantModels),
SortedModels.
generate_multi_model_predictions(CurrentState, Models, State) ->
% Generate predictions using multiple models
Predictions = lists:map(fun(Model) ->
Prediction = generate_model_prediction(Model, CurrentState, State),
{Model#environmental_model.model_id, Prediction}
end, Models),
Predictions.
%%====================================================================
%% Internal functions - Transfer Learning
%%====================================================================
analyze_context_similarity(SourceContext, TargetContext, State) ->
% Analyze similarity between two contexts
% Extract features from both contexts
SourceFeatures = extract_context_features(SourceContext, State),
TargetFeatures = extract_context_features(TargetContext, State),
% Calculate feature similarity
FeatureSimilarity = calculate_feature_similarity(SourceFeatures, TargetFeatures),
% Calculate structural similarity
StructuralSimilarity = calculate_structural_similarity(SourceContext, TargetContext),
% Calculate functional similarity
FunctionalSimilarity = calculate_functional_similarity(SourceContext, TargetContext, State),
#{
feature_similarity => FeatureSimilarity,
structural_similarity => StructuralSimilarity,
functional_similarity => FunctionalSimilarity,
overall_similarity => (FeatureSimilarity + StructuralSimilarity + FunctionalSimilarity) / 3
}.
extract_transferable_knowledge(SourceContext, ContextSimilarity, State) ->
% Extract knowledge that can be transferred between contexts
SimilarityThreshold = 0.6,
OverallSimilarity = maps:get(overall_similarity, ContextSimilarity),
if OverallSimilarity >= SimilarityThreshold ->
% High similarity - transfer detailed knowledge
extract_detailed_transferable_knowledge(SourceContext, State);
true ->
% Low similarity - transfer only abstract knowledge
extract_abstract_transferable_knowledge(SourceContext, State)
end.
%%====================================================================
%% Internal functions - Curiosity and Exploration
%%====================================================================
analyze_stimulus_novelty(Stimulus, State) ->
% Analyze how novel a stimulus is
% Compare with past experiences
SimilarExperiences = find_similar_experiences(Stimulus, State),
% Calculate novelty based on similarity
NoveltyScore = calculate_novelty_score(Stimulus, SimilarExperiences),
% Analyze specific novelty dimensions
FeatureNovelty = analyze_feature_novelty(Stimulus, State),
StructuralNovelty = analyze_structural_novelty(Stimulus, State),
ContextualNovelty = analyze_contextual_novelty(Stimulus, State),
#{
overall_novelty => NoveltyScore,
feature_novelty => FeatureNovelty,
structural_novelty => StructuralNovelty,
contextual_novelty => ContextualNovelty,
similar_experiences_count => length(SimilarExperiences)
}.
generate_curiosity_learning_goals(NoveltyAnalysis, State) ->
% Generate learning goals based on novelty analysis
NoveltyScore = maps:get(overall_novelty, NoveltyAnalysis),
if NoveltyScore > 0.8 ->
% High novelty - explore extensively
generate_extensive_exploration_goals(NoveltyAnalysis, State);
NoveltyScore > 0.5 ->
% Medium novelty - targeted exploration
generate_targeted_exploration_goals(NoveltyAnalysis, State);
true ->
% Low novelty - minimal exploration
generate_minimal_exploration_goals(NoveltyAnalysis, State)
end.
%%====================================================================
%% Internal functions - Utility and Helper Functions
%%====================================================================
initialize_learning_parameters(Config) ->
#{
learning_rate => maps:get(learning_rate, Config, 0.1),
exploration_rate => maps:get(exploration_rate, Config, 0.2),
adaptation_threshold => maps:get(adaptation_threshold, Config, 0.7),
pattern_discovery_sensitivity => maps:get(pattern_discovery_sensitivity, Config, 0.6),
transfer_learning_threshold => maps:get(transfer_learning_threshold, Config, 0.5),
curiosity_drive => maps:get(curiosity_drive, Config, 0.3),
novelty_seeking => maps:get(novelty_seeking, Config, 0.4)
}.
initialize_curiosity_state(Config) ->
#{
current_curiosity_level => maps:get(initial_curiosity, Config, 0.5),
exploration_history => [],
novelty_memory => [],
interest_areas => [],
boredom_threshold => maps:get(boredom_threshold, Config, 0.3)
}.
schedule_pattern_discovery() ->
Interval = 120000, % 2 minutes
erlang:send_after(Interval, self(), pattern_discovery_cycle).
schedule_model_validation() ->
Interval = 300000, % 5 minutes
erlang:send_after(Interval, self(), model_validation_cycle).
schedule_adaptation_evaluation() ->
Interval = 180000, % 3 minutes
erlang:send_after(Interval, self(), adaptation_evaluation_cycle).
perform_periodic_pattern_discovery(State) ->
% Perform periodic pattern discovery on recent experiences
RecentExperiences = get_recent_experiences(State, 100), % Last 100 experiences
if length(RecentExperiences) >= 10 ->
DiscoveredPatterns = apply_pattern_discovery_algorithms(RecentExperiences, State),
ValidatedPatterns = validate_discovered_patterns(DiscoveredPatterns, State),
NewPatterns = store_validated_patterns(ValidatedPatterns, State),
UpdatedPatterns = maps:merge(State#learning_state.discovered_patterns, NewPatterns),
State#learning_state{discovered_patterns = UpdatedPatterns};
true ->
State
end.
perform_periodic_model_validation(State) ->
% Validate existing models against recent data
RecentExperiences = get_recent_experiences(State, 50),
if length(RecentExperiences) >= 10 ->
UpdatedModels = maps:map(fun(_ModelId, Model) ->
ValidationResult = validate_model_against_experiences(Model, RecentExperiences),
update_model_confidence(Model, ValidationResult)
end, State#learning_state.environmental_models),
State#learning_state{environmental_models = UpdatedModels};
true ->
State
end.
perform_periodic_adaptation_evaluation(State) ->
% Evaluate the effectiveness of recent adaptations
RecentAdaptations = get_recent_adaptations(State, 10),
EvaluationResults = lists:map(fun(Adaptation) ->
evaluate_adaptation_effectiveness(Adaptation, State)
end, RecentAdaptations),
% Update adaptation strategies based on evaluations
UpdatedStrategies = update_strategies_from_evaluations(EvaluationResults,
State#learning_state.adaptation_strategies),
State#learning_state{adaptation_strategies = UpdatedStrategies}.
generate_learning_id() ->
iolist_to_binary(io_lib:format("env_learning_~p", [erlang:system_time(microsecond)])).
generate_experience_id() ->
iolist_to_binary(io_lib:format("experience_~p", [erlang:system_time(microsecond)])).
generate_model_id() ->
iolist_to_binary(io_lib:format("env_model_~p", [erlang:system_time(microsecond)])).
save_learning_state(_State) ->
% Save learning state to persistent storage
ok.
% Placeholder implementations for complex functions
calculate_change_magnitude(_Change) -> 0.5.
classify_change_type(_Change) -> gradual.
assess_change_predictability(_Change, _State) -> 0.6.
identify_affected_domains(_Change, _State) -> [general].
score_strategies_for_change(_Analysis, Strategies) -> [{S, 0.5} || S <- Strategies].
select_highest_scoring_strategy(StrategyScores) -> element(1, hd(StrategyScores)).
execute_reactive_adaptation(_Strategy, _Analysis, _State) -> #{type => reactive}.
execute_proactive_adaptation(_Strategy, _Analysis, _State) -> #{type => proactive}.
execute_evolutionary_adaptation_internal(_Strategy, _Analysis, _State) -> #{type => evolutionary}.
execute_learning_based_adaptation(_Strategy, _Analysis, _State) -> #{type => learning_based}.
execute_general_adaptation(_Strategy, _Analysis, _State) -> #{type => general}.
create_adaptation_record(Change, Strategy, Result) -> #{change => Change, strategy => Strategy, result => Result}.
calculate_experience_novelty(_Experience, _State) -> 0.5.
calculate_experience_surprise(_Experience, _State) -> 0.4.
calculate_experience_relevance(_Experience, _State) -> 0.6.
calculate_generalization_potential(_Experience, _State) -> 0.5.
extract_temporal_sequences(_Experiences) -> [].
convert_sequences_to_patterns(_Sequences, _Type) -> [].
group_experiences_by_context(_Experiences) -> [].
find_causal_relationships_in_group(_Group) -> [].
convert_causal_relationships_to_patterns(_Relationships) -> [].
validate_pattern_against_history(_Pattern, _State) -> {valid, 0.8}.
store_validated_patterns(Patterns, _State) -> maps:from_list([{P, P} || P <- Patterns]).
analyze_environmental_data(_Data, _State) -> #{characteristics => #{}}.
build_dynamic_causal_model(Model, _Data, _State) -> Model.
build_temporal_model(Model, _Data, _State) -> Model.
build_causal_model(Model, _Data, _State) -> Model.
build_probabilistic_model(Model, _Data, _State) -> Model.
build_statistical_model(Model, _Data, _State) -> Model.
build_general_model(Model, _Data, _State) -> Model.
validate_model_internal(_Model, _Data) -> #{accuracy => 0.8}.
is_model_relevant_for_state(_Model, _State) -> true.
generate_model_prediction(_Model, _State, _LearningState) -> #{prediction => example}.
aggregate_predictions(Predictions, _State) -> #{aggregated => Predictions}.
estimate_prediction_confidence(_Predictions, _State) -> 0.7.
filter_experiences_by_scope(_Scope, State) -> State#learning_state.environmental_experiences.
group_similar_experiences(_Experiences, _State) -> [].
extract_common_features_from_groups(_Groups, _State) -> [].
form_abstractions_from_features(_Features, _State) -> [].
validate_abstractions(_Abstractions, _Experiences, _State) -> [].
analyze_strategy_performance(_Strategy, _State) -> #{performance => 0.7}.
identify_optimization_opportunities(_Analysis, _State) -> [].
generate_strategy_variations(_Strategy, _Opportunities, _State) -> [].
evaluate_strategy_variations(_Variations, _State) -> [].
select_best_strategy(_Evaluated, _State) -> #{}.
extract_context_features(_Context, _State) -> [].
calculate_feature_similarity(_Features1, _Features2) -> 0.6.
calculate_structural_similarity(_Context1, _Context2) -> 0.5.
calculate_functional_similarity(_Context1, _Context2, _State) -> 0.7.
extract_detailed_transferable_knowledge(_Context, _State) -> #{}.
extract_abstract_transferable_knowledge(_Context, _State) -> #{}.
adapt_knowledge_for_context(_Knowledge, _Context, _State) -> #{}.
validate_transferred_knowledge(_Knowledge, _Context, _State) -> #{valid => true}.
find_similar_experiences(_Stimulus, _State) -> [].
calculate_novelty_score(_Stimulus, _Similar) -> 0.6.
analyze_feature_novelty(_Stimulus, _State) -> 0.5.
analyze_structural_novelty(_Stimulus, _State) -> 0.4.
analyze_contextual_novelty(_Stimulus, _State) -> 0.7.
generate_extensive_exploration_goals(_Analysis, _State) -> [].
generate_targeted_exploration_goals(_Analysis, _State) -> [].
generate_minimal_exploration_goals(_Analysis, _State) -> [].
update_patterns_from_experience(_Experience, Patterns) -> Patterns.
update_models_from_experience(_Experience, Models) -> Models.
update_curiosity_state(_Stimulus, _Analysis, CuriosityState) -> CuriosityState.
calculate_surprise_magnitude(_Expected, _Actual) -> 0.5.
update_model_confidence_from_surprise(_Surprise, Models) -> Models.
update_rl_strategies(_State, _Action, _Reward, Strategies) -> Strategies.
collect_model_data(_ModelType, _State) -> [].
build_model_using_algorithm(_ModelType, _Data, _State) -> #{model_id => generate_model_id(), model_type => basic, data => []}.
train_model(Model, _Data, _State) -> Model.
validate_model_performance(_Model, _Data, _State) -> #{accuracy => 0.8}.
analyze_learning_performance(_Data, _Context, _State) -> #{}.
discover_sequential_patterns(_Experiences, _State) -> [].
discover_statistical_patterns(_Experiences, _State) -> [].
identify_learning_strategy_improvements(_Analysis, _State) -> [].
adapt_learning_parameters(_Improvements, State) -> State#learning_state.learning_parameters.
update_learning_strategies(_Parameters, State) -> State#learning_state.adaptation_strategies.
get_recent_experiences(State, Count) -> lists:sublist(State#learning_state.environmental_experiences, Count).
get_recent_adaptations(State, Count) -> lists:sublist(State#learning_state.adaptation_history, Count).
validate_model_against_experiences(_Model, _Experiences) -> #{accuracy => 0.7}.
update_model_confidence(Model, _ValidationResult) -> Model.
evaluate_adaptation_effectiveness(_Adaptation, _State) -> #{effectiveness => 0.8}.
update_strategies_from_evaluations(_Evaluations, Strategies) -> Strategies.