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src/player_skill_data.gleam

import gleam/option.{type Option, None, Some}
// import gleam/map.{Map}
pub type PlayerSkillData {
PlayerSkillData(
additionally_acquired_root_skill_cuid_list: List(Int),
auto_use_by_health_points_condition: String,
classe: String,
min_level_limit: Int,
next_combo_skill_cuid: Int,
prev_combo_skill_cuid: Int,
priority: Int,
skill_cuid: Int,
stance: String,
unique_name: String,
)
}
pub fn by_skill_cuid(skill_cuid) -> Option(PlayerSkillData) {
case skill_cuid {
3_368_010_472 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
60,
0,
0,
99,
3_368_010_472,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_471 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
55,
0,
0,
99,
3_368_010_471,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_470 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
53,
0,
0,
99,
3_368_010_470,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_469 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
48,
0,
0,
99,
3_368_010_469,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_468 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
46,
0,
0,
99,
3_368_010_468,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_467 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
44,
0,
0,
99,
3_368_010_467,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_368_010_466 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
42,
0,
0,
99,
3_368_010_466,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_601 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
60,
0,
0,
99,
3_452_808_601,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_600 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
55,
0,
0,
99,
3_452_808_600,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_599 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
53,
0,
0,
99,
3_452_808_599,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_598 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
48,
0,
0,
99,
3_452_808_598,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_597 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
46,
0,
0,
99,
3_452_808_597,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_596 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
44,
0,
0,
99,
3_452_808_596,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_452_808_595 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
42,
0,
0,
99,
3_452_808_595,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_040 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
60,
0,
0,
99,
329_111_040,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_039 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
55,
0,
0,
99,
329_111_039,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_038 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
53,
0,
0,
99,
329_111_038,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_037 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
48,
0,
0,
99,
329_111_037,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_036 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
46,
0,
0,
99,
329_111_036,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_035 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
44,
0,
0,
99,
329_111_035,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
329_111_034 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
42,
0,
0,
99,
329_111_034,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_983 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
60,
0,
0,
99,
2_902_670_983,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_982 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
55,
0,
0,
99,
2_902_670_982,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_981 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
53,
0,
0,
99,
2_902_670_981,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_980 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
48,
0,
0,
99,
2_902_670_980,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_979 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
46,
0,
0,
99,
2_902_670_979,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_978 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
44,
0,
0,
99,
2_902_670_978,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_902_670_977 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
42,
0,
0,
99,
2_902_670_977,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_809 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
60,
0,
0,
99,
3_857_835_809,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_808 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
55,
0,
0,
99,
3_857_835_808,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_807 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
53,
0,
0,
99,
3_857_835_807,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_806 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
48,
0,
0,
99,
3_857_835_806,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_805 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
46,
0,
0,
99,
3_857_835_805,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_804 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
44,
0,
0,
99,
3_857_835_804,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_857_835_803 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
42,
0,
0,
99,
3_857_835_803,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_551 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
60,
0,
0,
99,
2_690_976_551,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_550 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
55,
0,
0,
99,
2_690_976_550,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_549 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
53,
0,
0,
99,
2_690_976_549,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_548 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
48,
0,
0,
99,
2_690_976_548,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_547 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
46,
0,
0,
99,
2_690_976_547,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_546 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
44,
0,
0,
99,
2_690_976_546,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_690_976_545 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
42,
0,
0,
99,
2_690_976_545,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_790 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
60,
0,
0,
99,
1_282_776_790,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_789 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
55,
0,
0,
99,
1_282_776_789,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_788 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
53,
0,
0,
99,
1_282_776_788,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_787 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
48,
0,
0,
99,
1_282_776_787,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_786 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
46,
0,
0,
99,
1_282_776_786,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_785 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
44,
0,
0,
99,
1_282_776_785,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_282_776_784 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
42,
0,
0,
99,
1_282_776_784,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_906 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
60,
0,
0,
99,
2_253_243_906,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_905 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
55,
0,
0,
99,
2_253_243_905,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_904 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
53,
0,
0,
99,
2_253_243_904,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_903 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
48,
0,
0,
99,
2_253_243_903,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_902 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
46,
0,
0,
99,
2_253_243_902,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_901 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
44,
0,
0,
99,
2_253_243_901,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_253_243_900 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
42,
0,
0,
99,
2_253_243_900,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_847 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
60,
0,
0,
99,
4_144_996_847,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_846 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
55,
0,
0,
99,
4_144_996_846,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_845 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
53,
0,
0,
99,
4_144_996_845,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_844 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
48,
0,
0,
99,
4_144_996_844,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_843 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
46,
0,
0,
99,
4_144_996_843,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_842 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
44,
0,
0,
99,
4_144_996_842,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_144_996_841 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
42,
0,
0,
99,
4_144_996_841,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_926 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
60,
0,
0,
99,
2_606_321_926,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_925 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
55,
0,
0,
99,
2_606_321_925,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_924 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
53,
0,
0,
99,
2_606_321_924,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_923 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
48,
0,
0,
99,
2_606_321_923,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_922 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
46,
0,
0,
99,
2_606_321_922,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_921 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
44,
0,
0,
99,
2_606_321_921,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_606_321_920 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
42,
0,
0,
99,
2_606_321_920,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_733 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
60,
0,
0,
99,
1_164_753_733,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_732 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
55,
0,
0,
99,
1_164_753_732,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_731 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
53,
0,
0,
99,
1_164_753_731,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_730 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
48,
0,
0,
99,
1_164_753_730,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_729 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
46,
0,
0,
99,
1_164_753_729,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_728 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
44,
0,
0,
99,
1_164_753_728,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_164_753_727 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
42,
0,
0,
99,
1_164_753_727,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_442 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
60,
0,
0,
99,
2_945_514_442,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_441 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
55,
0,
0,
99,
2_945_514_441,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_440 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
53,
0,
0,
99,
2_945_514_440,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_439 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
48,
0,
0,
99,
2_945_514_439,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_438 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
46,
0,
0,
99,
2_945_514_438,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_437 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
44,
0,
0,
99,
2_945_514_437,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_945_514_436 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
42,
0,
0,
99,
2_945_514_436,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_232_644_159 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
33,
0,
0,
0,
2_232_644_159,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_778_165_086 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
39,
0,
0,
0,
3_778_165_086,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
15_454_338 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
34,
0,
0,
0,
15_454_338,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_947_817_142 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
37,
0,
0,
0,
1_947_817_142,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
119_691_361 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
32,
0,
0,
0,
119_691_361,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_752_942_631 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
35,
0,
0,
0,
3_752_942_631,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_937_322_854 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
0,
3_937_322_854,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_467_999_440 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
31,
0,
0,
0,
1_467_999_440,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
23_413_696 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
0,
23_413_696,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_049_927_276 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
0,
3_049_927_276,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_140_612_522 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
1,
4_140_612_522,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_569_209_098 ->
Some(PlayerSkillData(
[451_733_634],
"None",
"IncenseArcher",
30,
0,
0,
0,
3_569_209_098,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
546_213_737 ->
Some(PlayerSkillData(
[3_932_952_353],
"None",
"IncenseArcher",
30,
0,
0,
3,
546_213_737,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_536_873_824 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
4,
3_536_873_824,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_187_471_976 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
30,
0,
0,
2,
3_187_471_976,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
490_100_961 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
0,
0,
0,
0,
490_100_961,
"IncenseArcher_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_069_055_445 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
39,
0,
0,
0,
1_069_055_445,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
642_650_010 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
35,
0,
0,
0,
642_650_010,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_640_979_258 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
28,
0,
0,
0,
1_640_979_258,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_608_358_050 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
27,
0,
0,
0,
2_608_358_050,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_972_391_475 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
24,
0,
0,
0,
3_972_391_475,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_850_433_291 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
29,
0,
0,
0,
2_850_433_291,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_324_102_932 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
26,
0,
0,
0,
3_324_102_932,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
72_674_164 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
37,
0,
0,
0,
72_674_164,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_319_450_119 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
25,
0,
0,
0,
2_319_450_119,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
659_037_779 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
24,
0,
0,
0,
659_037_779,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_583_140_056 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
24,
0,
0,
1,
3_583_140_056,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
735_149_943 ->
Some(PlayerSkillData(
[3_155_701_679],
"None",
"IncenseArcher",
24,
0,
0,
0,
735_149_943,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_758_145_304 ->
Some(PlayerSkillData(
[3_969_450_256],
"None",
"IncenseArcher",
24,
0,
0,
3,
3_758_145_304,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_909_255_886 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
24,
0,
0,
4,
3_909_255_886,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_559_854_038 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
24,
0,
0,
2,
3_559_854_038,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_614_804_943 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
0,
0,
0,
0,
2_614_804_943,
"IncenseArcher_LongBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_674_937_633 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
29,
0,
0,
0,
2_674_937_633,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_575_419_908 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
37,
0,
0,
0,
1_575_419_908,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_558_359_208 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
35,
0,
0,
0,
3_558_359_208,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
183_998_370 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
25,
0,
0,
0,
183_998_370,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_771_011_959 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
39,
0,
0,
0,
3_771_011_959,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_663_069_534 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
19,
0,
0,
0,
3_663_069_534,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_268_077_699 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
14,
0,
0,
0,
2_268_077_699,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_080_823_886 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
27,
0,
0,
0,
3_080_823_886,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_759_774_562 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"IncenseArcher",
9,
0,
0,
0,
3_759_774_562,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_900_195_054 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
3,
0,
0,
0,
2_900_195_054,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_820_137_311 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
0,
0,
0,
0,
3_820_137_311,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
998_590_568 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
12,
0,
0,
1,
998_590_568,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_288_276_999 ->
Some(PlayerSkillData(
[1_882_082_367],
"None",
"IncenseArcher",
6,
0,
0,
0,
3_288_276_999,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_016_305_064 ->
Some(PlayerSkillData(
[2_695_830_944],
"None",
"IncenseArcher",
21,
0,
0,
3,
2_016_305_064,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_317_344_350 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
22,
0,
0,
4,
3_317_344_350,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_967_942_502 ->
Some(PlayerSkillData(
[],
"None",
"IncenseArcher",
16,
0,
0,
2,
2_967_942_502,
"IncenseArcher_ShortBow",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_514_476_595 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
39,
0,
0,
0,
3_514_476_595,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_620_334_892 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
30,
0,
0,
0,
3_620_334_892,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_734_250_090 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
37,
0,
0,
0,
1_734_250_090,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_819_893_140 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
31,
0,
0,
0,
1_819_893_140,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
470_162_300 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
33,
0,
0,
0,
470_162_300,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_960_714_553 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
35,
0,
0,
0,
1_960_714_553,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_925_316_050 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
32,
0,
0,
2,
1_925_316_050,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_711_218_956 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
34,
0,
0,
3,
1_711_218_956,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_251_406_821 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
30,
0,
0,
1,
3_251_406_821,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_601_043_581 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
30,
0,
0,
0,
1_601_043_581,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_171_152_254 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
30,
0,
0,
1,
3_171_152_254,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
974_504_116 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
30,
0,
0,
4,
974_504_116,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
625_102_268 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
30,
0,
0,
2,
625_102_268,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_376_645_758 ->
Some(PlayerSkillData(
[1_376_645_757],
"None",
"RuneScribe",
30,
0,
0,
0,
1_376_645_758,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
104_673_823 ->
Some(PlayerSkillData(
[104_673_822],
"None",
"RuneScribe",
30,
0,
0,
3,
104_673_823,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_232_270_133 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
0,
0,
0,
0,
2_232_270_133,
"RuneScribe_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_013_959_307 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
29,
0,
0,
0,
3_013_959_307,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_607_961_188 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
27,
0,
0,
0,
3_607_961_188,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_794_756_717 ->
Some(PlayerSkillData(
[],
"LessThanOrEqualTo",
"RuneScribe",
28,
0,
0,
3,
1_794_756_717,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
147_806_539 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
25,
0,
0,
0,
147_806_539,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_890_898_778 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
39,
0,
0,
0,
3_890_898_778,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_366_128_314 ->
Some(PlayerSkillData(
[],
"LessThanOrEqualTo",
"RuneScribe",
26,
0,
0,
2,
1_366_128_314,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_253_649_172 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
37,
0,
0,
0,
1_253_649_172,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_384_176_288 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
35,
0,
0,
0,
2_384_176_288,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
396_802_026 ->
Some(PlayerSkillData(
[],
"LessThanOrEqualTo",
"RuneScribe",
24,
0,
0,
1,
396_802_026,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_020_497_951 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
24,
0,
0,
0,
4_020_497_951,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_743_453_381 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
24,
0,
0,
1,
1_743_453_381,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_929_936_923 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
24,
0,
0,
4,
1_929_936_923,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_580_535_075 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
24,
0,
0,
2,
1_580_535_075,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_419_856_477 ->
Some(PlayerSkillData(
[533_567_868],
"None",
"RuneScribe",
24,
0,
0,
0,
2_419_856_477,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_810_090_958 ->
Some(PlayerSkillData(
[1_923_802_349],
"None",
"RuneScribe",
24,
0,
0,
3,
3_810_090_958,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
857_043_036 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
0,
0,
0,
0,
857_043_036,
"RuneScribe_Charge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
313_040_599 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
29,
0,
0,
0,
313_040_599,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_488_658_301 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
37,
0,
0,
0,
2_488_658_301,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_300_074_709 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
35,
0,
0,
0,
3_300_074_709,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
659_970_016 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
39,
0,
0,
0,
659_970_016,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_107_347_995 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
27,
0,
0,
0,
1_107_347_995,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_813_574_559 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
19,
0,
0,
0,
1_813_574_559,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_898_721_631 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
14,
0,
0,
0,
3_898_721_631,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
515_426_224 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
25,
0,
0,
0,
515_426_224,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_383_925_294 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"RuneScribe",
9,
0,
0,
0,
1_383_925_294,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_706_275_464 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
3,
0,
0,
0,
1_706_275_464,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_752_658_556 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
0,
0,
0,
0,
1_752_658_556,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_057_078_501 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
12,
0,
0,
1,
4_057_078_501,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_175_430_715 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
22,
0,
0,
4,
3_175_430_715,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_826_028_867 ->
Some(PlayerSkillData(
[],
"None",
"RuneScribe",
16,
0,
0,
2,
2_826_028_867,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_320_985_213 ->
Some(PlayerSkillData(
[3_729_663_900],
"None",
"RuneScribe",
6,
0,
0,
0,
1_320_985_213,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_711_219_694 ->
Some(PlayerSkillData(
[824_931_085],
"None",
"RuneScribe",
21,
0,
0,
3,
2_711_219_694,
"RuneScribe_Element",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_376_236_409 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
39,
0,
0,
0,
2_376_236_409,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
143_545_100 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
31,
0,
0,
0,
143_545_100,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
518_058_625 ->
Some(PlayerSkillData(
[],
"LessThanOrEqualTo",
"Enforcer",
35,
0,
0,
0,
518_058_625,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_237_992_737 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
33,
0,
0,
0,
1_237_992_737,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_596_697_093 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
37,
0,
0,
0,
2_596_697_093,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
209_052_332 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
30,
0,
0,
0,
209_052_332,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_339_213_702 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
34,
0,
0,
3,
3_339_213_702,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
55_760_876 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
32,
0,
0,
2,
55_760_876,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_733_616_996 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
30,
0,
0,
1,
3_733_616_996,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_300_977_457 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
30,
0,
0,
0,
3_300_977_457,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_669_695_830 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
30,
0,
0,
1,
3_669_695_830,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_190_648_716 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
30,
0,
0,
4,
4_190_648_716,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_841_246_868 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
30,
0,
0,
2,
3_841_246_868,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_019_652_054 ->
Some(PlayerSkillData(
[3_019_652_053],
"None",
"Enforcer",
30,
0,
0,
0,
3_019_652_054,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_747_680_119 ->
Some(PlayerSkillData(
[1_747_680_118],
"None",
"Enforcer",
30,
0,
0,
3,
1_747_680_119,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_228_236_813 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
0,
0,
0,
0,
3_228_236_813,
"Enforcer_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_959_882_692 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
35,
0,
0,
0,
3_959_882_692,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_904_238_892 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
37,
0,
0,
0,
1_904_238_892,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_272_513_026 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
39,
0,
0,
0,
2_272_513_026,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_636_551_792 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
29,
0,
0,
0,
2_636_551_792,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_240_625_204 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
27,
0,
0,
0,
3_240_625_204,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
353_577_247 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
25,
0,
0,
0,
353_577_247,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_944_490_512 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
28,
0,
0,
3,
1_944_490_512,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_036_920_065 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
24,
0,
0,
1,
4_036_920_065,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
525_442_819 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
26,
0,
0,
2,
525_442_819,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_122_545_688 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
24,
0,
0,
0,
1_122_545_688,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
429_317_854 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
24,
0,
0,
1,
429_317_854,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_610_438_676 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
24,
0,
0,
4,
2_610_438_676,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_261_036_828 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
24,
0,
0,
2,
2_261_036_828,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_713_243_126 ->
Some(PlayerSkillData(
[826_954_517],
"None",
"Enforcer",
24,
0,
0,
0,
2_713_243_126,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_103_477_607 ->
Some(PlayerSkillData(
[2_217_188_998],
"None",
"Enforcer",
24,
0,
0,
3,
4_103_477_607,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_915_880_527 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
0,
0,
0,
0,
1_915_880_527,
"Enforcer_Judge",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_415_238_204 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
39,
0,
0,
0,
2_415_238_204,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_980_770_006 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
35,
0,
0,
0,
1_980_770_006,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_178_551_668 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
27,
0,
0,
0,
3_178_551_668,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_867_867_011 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
37,
0,
0,
0,
2_867_867_011,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_146_933_779 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
29,
0,
0,
0,
1_146_933_779,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_051_893_475 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
19,
0,
0,
0,
1_051_893_475,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
374_563_500 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
9,
0,
0,
0,
374_563_500,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_152_583_000 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
25,
0,
0,
0,
2_152_583_000,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_760_040_424 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"Enforcer",
14,
0,
0,
0,
3_760_040_424,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_386_605_981 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
3,
0,
0,
0,
1_386_605_981,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_172_805_475 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
0,
0,
0,
0,
4_172_805_475,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_399_208_178 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
12,
0,
0,
1,
3_399_208_178,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_533_026_216 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
22,
0,
0,
4,
2_533_026_216,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_183_624_368 ->
Some(PlayerSkillData(
[],
"None",
"Enforcer",
16,
0,
0,
2,
2_183_624_368,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_710_714_378 ->
Some(PlayerSkillData(
[1_824_425_769],
"None",
"Enforcer",
6,
0,
0,
0,
3_710_714_378,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
805_981_563 ->
Some(PlayerSkillData(
[3_214_660_250],
"None",
"Enforcer",
21,
0,
0,
3,
805_981_563,
"Enforcer_Protect",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_559_345_127 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
37,
0,
0,
0,
3_559_345_127,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_890_212_071 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
31,
0,
0,
0,
2_890_212_071,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_228_554_160 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
35,
0,
0,
0,
3_228_554_160,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
434_535_201 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"MirageBlade",
34,
0,
0,
3,
434_535_201,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_818_566_903 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"MirageBlade",
32,
0,
0,
2,
1_818_566_903,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
670_610_207 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
33,
0,
0,
0,
670_610_207,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_048_662_918 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
39,
0,
0,
0,
4_048_662_918,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_086_014_383 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
0,
3_086_014_383,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
461_744_967 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
0,
461_744_967,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_984_806_143 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
1,
1_984_806_143,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_116_515_052 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
1,
2_116_515_052,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_150_805_602 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
4,
2_150_805_602,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_801_403_754 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
30,
0,
0,
2,
1_801_403_754,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_910_533_740 ->
Some(PlayerSkillData(
[2_910_533_741],
"None",
"MirageBlade",
30,
0,
0,
0,
2_910_533_740,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_638_561_805 ->
Some(PlayerSkillData(
[1_638_561_806],
"None",
"MirageBlade",
30,
0,
0,
3,
1_638_561_805,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
961_756_692 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
0,
0,
0,
0,
961_756_692,
"MirageBlade_SpecialB",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_705_297_240 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"MirageBlade",
39,
0,
0,
0,
2_705_297_240,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_540_885_291 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
29,
0,
0,
0,
3_540_885_291,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
4_033_945_577 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
37,
0,
0,
0,
4_033_945_577,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_364_282_231 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
26,
0,
0,
2,
3_364_282_231,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_470_724_531 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
28,
0,
0,
3,
1_470_724_531,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_206_934_939 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
35,
0,
0,
0,
3_206_934_939,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_587_274_151 ->
Some(PlayerSkillData(
[],
"GreaterThanOrEqualTo",
"MirageBlade",
27,
0,
0,
0,
3_587_274_151,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_156_901_956 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
25,
0,
0,
0,
3_156_901_956,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_239_387_660 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
24,
0,
0,
0,
3_239_387_660,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_799_822_992 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
24,
0,
0,
1,
1_799_822_992,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_686_317_228 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
24,
0,
0,
1,
1_686_317_228,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_874_827_298 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
24,
0,
0,
4,
3_874_827_298,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_525_425_450 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
24,
0,
0,
2,
3_525_425_450,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
555_450_894 ->
Some(PlayerSkillData(
[2_964_129_581],
"None",
"MirageBlade",
24,
0,
0,
0,
555_450_894,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_945_685_375 ->
Some(PlayerSkillData(
[59_396_766],
"None",
"MirageBlade",
24,
0,
0,
3,
1_945_685_375,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_620_430_439 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
0,
0,
0,
0,
1_620_430_439,
"MirageBlade_SummonBlade",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_061_654_937 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
37,
0,
0,
0,
1_061_654_937,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_198_592_129 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
35,
0,
0,
0,
1_198_592_129,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_641_643_946 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
29,
0,
0,
0,
1_641_643_946,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_035_866_790 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
39,
0,
0,
0,
2_035_866_790,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_483_170_088 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
27,
0,
0,
0,
2_483_170_088,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_044_041_869 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
19,
0,
0,
3,
2_044_041_869,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_295_950_773 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
14,
0,
0,
2,
3_295_950_773,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_217_393_878 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
25,
0,
0,
0,
3_217_393_878,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
483_733_998 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
9,
0,
0,
1,
483_733_998,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
2_942_732_262 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
3,
0,
0,
0,
2_942_732_262,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_221_916_726 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
0,
0,
0,
0,
1_221_916_726,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_896_660_916 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
12,
0,
0,
1,
1_896_660_916,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_813_456_426 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
22,
0,
0,
4,
3_813_456_426,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
3_464_054_578 ->
Some(PlayerSkillData(
[],
"None",
"MirageBlade",
16,
0,
0,
2,
3_464_054_578,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
174_202_397 ->
Some(PlayerSkillData(
[2_582_881_084],
"None",
"MirageBlade",
6,
0,
0,
0,
174_202_397,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
1_564_436_878 ->
Some(PlayerSkillData(
[3_973_115_565],
"None",
"MirageBlade",
21,
0,
0,
3,
1_564_436_878,
"MirageBlade_LongSword",
"DesignData/Table/PlayerTable/PlayerSkill",
))
_ -> None
}
}