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lib/websockex.ex

defmodule WebSockex do
@handshake_guid "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
@moduledoc ~S"""
A client handles negotiating the connection, then sending frames, receiving
frames, closing, and reconnecting that connection.
A simple client implementation would be:
```
defmodule WsClient do
use WebSockex
def start_link(url, state) do
WebSockex.start_link(url, __MODULE__, state)
end
def handle_frame({:text, msg}, state) do
IO.puts "Received a message: #{msg}"
{:ok, state}
end
end
```
"""
@type frame :: {:ping | :ping, nil | message :: binary}
| {:text | :binary, message :: binary}
@typedoc """
The frame sent when the negotiating a connection closure.
"""
@type close_frame :: {close_code, message :: binary}
@typedoc """
An integer between 1000 and 4999 that specifies the reason for closing the connection.
"""
@type close_code :: integer
@type options :: [option]
@typedoc """
Options values for `start_link`.
- `:async` - Replies with `{:ok, pid}` before establishing the connection.
This is useful for when attempting to connect indefinitely, this way the
process doesn't block trying to establish a connection.
- `:handle_initial_conn_failure` - When set to `true` a connection failure
while establishing the initial connection won't immediately return an error
and instead will invoke the `c:handle_disconnect/2` callback. This option
only matters during process initialization. The `handle_disconnect`
callback is always invoked if an established connection is lost.
Other possible option values include: `t:WebSockex.connection_option/0`
"""
@type option :: WebSockex.Conn.connection_option
| {:async, boolean}
| {:handle_initial_conn_failure, boolean}
@typedoc """
The reason a connection was closed.
A `:normal` reason is the same as a `1000` reason with no payload.
If the peer closes the connection abruptly without a close frame then the
close reason is `{:remote, :closed}`.
"""
@type close_reason :: {:remote | :local, :normal}
| {:remote | :local, close_code, message :: binary}
| {:remote, :closed}
| {:error, term}
@typedoc """
The error returned when a connection fails to be established.
"""
@type connection_error :: %WebSockex.RequestError{} | %WebSockex.ConnError{}
@typedoc """
A map that contains information about the failure to connect.
This map contains the error, attempt number, and the `t:WebSockex.Conn.t/0`
that was used to attempt the connection.
"""
@type connection_status_map :: %{reason: close_reason | connection_error,
attempt_number: integer,
conn: WebSockex.Conn.t}
@doc """
Invoked after a connection is established.
This is invoked after both the initial connection and a reconnect.
"""
@callback handle_connect(state :: term, conn :: WebSockex.Conn.t) ::
{:ok, new_state :: term}
@doc """
Invoked on the reception of a frame on the socket.
The control frames have possible payloads, when they don't have a payload
then the frame will have `nil` as the payload. e.g. `{:ping, nil}`
"""
@callback handle_frame(frame, state :: term) ::
{:ok, new_state}
| {:reply, frame, new_state}
| {:close, new_state}
| {:close, close_frame, new_state} when new_state: term
@doc """
Invoked to handle asynchronous `cast/2` messages.
"""
@callback handle_cast(msg :: term, state :: term) ::
{:ok, new_state}
| {:reply, frame, new_state}
| {:close, new_state}
| {:close, close_frame, new_state} when new_state: term
@doc """
Invoked to handle all other non-WebSocket messages.
"""
@callback handle_info(msg :: term, state :: term) ::
{:ok, new_state}
| {:reply, frame, new_state}
| {:close, new_state}
| {:close, close_frame, new_state} when new_state: term
@doc """
Invoked when the WebSocket disconnects from the server.
This callback is only invoked in the even of a connection failure. In cases
of crashes or other errors then the process will terminate immediately
skipping this callback.
If the `handle_initial_conn_failure: true` option is provided during process
startup, then this callback will be invoked if the process fails to establish
an initial connection.
If a connection is established by reconnecting, the `c:handle_connect/2`
callback will be invoked.
The possible returns for this callback are:
- `{:ok, state}` will continue the process termination.
- `{:reconnect, state}` will attempt to reconnect instead of terminating.
- `{:reconnect, conn, state}` will attempt to reconnect with the connection
data in `conn`. `conn` is expected to be a `t:WebSockex.Conn.t/0`.
"""
@callback handle_disconnect(connection_status_map, state :: term) ::
{:ok, new_state}
| {:reconnect, new_state}
| {:reconnect, new_conn :: WebSockex.Conn.t, new_state} when new_state: term
@doc """
Invoked when the Websocket receives a ping frame
"""
@callback handle_ping(ping_frame :: :ping | {:ping, binary}, state :: term) ::
{:ok, new_state}
| {:reply, frame, new_state}
| {:close, new_state}
| {:close, close_frame, new_state} when new_state: term
@doc """
Invoked when the Websocket receives a pong frame.
"""
@callback handle_pong(pong_frame :: :pong | {:pong, binary}, state :: term) ::
{:ok, new_state}
| {:reply, frame, new_state}
| {:close, new_state}
| {:close, close_frame, new_state} when new_state: term
@doc """
Invoked when the process is terminating.
"""
@callback terminate(close_reason, state :: term) :: any
@doc """
Invoked when a new version the module is loaded during runtime.
"""
@callback code_change(old_vsn :: term | {:down, term},
state :: term, extra :: term) ::
{:ok, new_state :: term}
| {:error, reason :: term}
@optional_callbacks [handle_disconnect: 2, handle_ping: 2, handle_pong: 2, terminate: 2,
code_change: 3]
defmacro __using__(_) do
quote location: :keep do
@behaviour WebSockex
@doc false
def handle_connect(state, _conn) do
{:ok, state}
end
@doc false
def handle_frame(frame, _state) do
raise "No handle_frame/2 clause in #{__MODULE__} provided for #{inspect frame}"
end
@doc false
def handle_cast(message, _state) do
raise "No handle_cast/2 clause in #{__MODULE__} provided for #{inspect message}"
end
@doc false
def handle_info(message, state) do
require Logger
Logger.error "No handle_info/2 clause in #{__MODULE__} provided for #{inspect message}"
{:ok, state}
end
@doc false
def handle_disconnect(_connection_status_map, state) do
{:ok, state}
end
@doc false
def handle_ping(:ping, state) do
{:reply, :pong, state}
end
def handle_ping({:ping, msg}, state) do
{:reply, {:pong, msg}, state}
end
@doc false
def handle_pong(:pong, state), do: {:ok, state}
def handle_pong({:pong, _}, state), do: {:ok, state}
@doc false
def terminate(_close_reason, _state), do: :ok
@doc false
def code_change(_old_vsn, state, _extra), do: {:ok, state}
defoverridable [handle_connect: 2, handle_frame: 2, handle_cast: 2, handle_info: 2, handle_ping: 2,
handle_pong: 2, handle_disconnect: 2, terminate: 2, code_change: 3]
end
end
@doc """
Starts a `WebSockex` process.
For available option values see `t:option/0`.
"""
@spec start(String.t, module, term, options) :: {:ok, pid} | {:error, term}
def start(url, module, state, opts \\ []) do
case parse_uri(url) do
{:ok, uri} ->
:proc_lib.start(__MODULE__, :init, [self(), uri, module, state, opts])
{:error, error} ->
{:error, error}
end
end
@doc """
Starts a `WebSockex` process linked to the current process.
For available option values see `t:option/0`.
The callback `c:handle_connect/2` is invoked after the connection is
established.
"""
@spec start_link(String.t, module, term, options) :: {:ok, pid} | {:error, term}
def start_link(url, module, state, opts \\ []) do
case parse_uri(url) do
{:ok, uri} ->
:proc_lib.start_link(__MODULE__, :init, [self(), uri, module, state, opts])
{:error, error} ->
{:error, error}
end
end
@doc """
Asynchronously sends a message to a client that is handled by `c:handle_cast/2`.
"""
@spec cast(pid, term) :: :ok
def cast(client, message) do
send(client, {:"$websockex_cast", message})
:ok
end
@doc """
Queue a frame to be sent asynchronously.
"""
@spec send_frame(pid, frame) :: :ok | {:error, WebSockex.FrameEncodeError.t}
def send_frame(pid, frame) do
with {:ok, binary_frame} <- WebSockex.Frame.encode_frame(frame) do
send(pid, {:"$websockex_send", binary_frame})
:ok
end
end
@doc false
@spec init(pid, URI.t, module, term, options) :: {:ok, pid} | {:error, term}
def init(parent, uri, module, module_state, opts) do
# OTP stuffs
debug = :sys.debug_options([])
conn = WebSockex.Conn.new(uri, opts)
reply_fun = case Keyword.get(opts, :async, false) do
true ->
:proc_lib.init_ack(parent, {:ok, self()})
&async_init_fun/1
false ->
&:proc_lib.init_ack(parent, &1)
end
state = %{conn: conn,
module: module,
module_state: module_state,
reply_fun: reply_fun}
handle_conn_failure = Keyword.get(opts, :handle_initial_conn_failure, false)
case open_connection(state.conn) do
{:ok, new_conn} ->
module_init(parent, debug, %{state | conn: new_conn})
{:error, error} when handle_conn_failure == true ->
on_disconnect(error, parent, debug, state, success: &module_init/3, failure: &init_failure/4)
{:error, error} ->
state.reply_fun.({:error, error})
end
end
## OTP Stuffs
@doc false
def system_continue(parent, debug, state) do
websocket_loop(parent, debug, state)
end
@doc false
def system_terminate(reason, parent, debug, state) do
terminate(reason, parent, debug, state)
end
@doc false
def system_get_state(state) do
{:ok, state, state}
end
@doc false
def system_replace_state(fun, state) do
new_state = fun.(state)
{:ok, new_state, new_state}
end
# Internals! Yay
defp on_disconnect(reason, parent, debug, state, callbacks \\ [], attempt \\ 1) do
case handle_disconnect(reason, state, attempt) do
{:ok, new_module_state} ->
callback = Keyword.get(callbacks, :failure, &terminate/4)
callback.(reason, parent, debug, %{state | module_state: new_module_state})
{:reconnect, new_conn, new_module_state} ->
state = %{state | conn: new_conn, module_state: new_module_state}
case open_connection(new_conn) do
{:ok, success_conn} ->
callback = Keyword.get(callbacks, :success, &reconnect/3)
callback.(parent, debug, %{state | conn: success_conn})
{:error, new_reason} ->
on_disconnect(new_reason, parent, debug, state, callbacks, attempt+1)
end
end
end
defp reconnect(parent, debug, state) do
case apply(state.module, :handle_connect, [state.module_state, state.conn]) do
{:ok, new_module_state} ->
state = Map.merge(state, %{buffer: <<>>,
fragment: nil,
module_state: new_module_state})
websocket_loop(parent, debug, state)
badreply ->
raise %WebSockex.BadResponseError{module: state.module, function: :handle_connect,
args: [state.module_state, state.conn], response: badreply}
end
end
defp open_connection(conn) do
with {:ok, conn} <- WebSockex.Conn.open_socket(conn),
key <- :crypto.strong_rand_bytes(16) |> Base.encode64,
{:ok, request} <- WebSockex.Conn.build_request(conn, key),
:ok <- WebSockex.Conn.socket_send(conn, request),
{:ok, headers} <- WebSockex.Conn.handle_response(conn),
:ok <- validate_handshake(headers, key),
:ok <- WebSockex.Conn.set_active(conn),
do: {:ok, conn}
end
defp validate_handshake(headers, key) do
challenge = :crypto.hash(:sha, key <> @handshake_guid) |> Base.encode64
{_, res} = List.keyfind(headers, "Sec-Websocket-Accept", 0)
if challenge == res do
:ok
else
{:error, %WebSockex.HandshakeError{response: res, challenge: challenge}}
end
end
defp websocket_loop(parent, debug, state) do
case WebSockex.Frame.parse_frame(state.buffer) do
{:ok, frame, buffer} ->
handle_frame(frame, parent, debug, %{state | buffer: buffer})
:incomplete ->
transport = state.conn.transport
socket = state.conn.socket
receive do
{:system, from, req} ->
:sys.handle_system_msg(req, from, parent, __MODULE__, debug, state)
{:"$websockex_cast", msg} ->
common_handle({:handle_cast, msg}, parent, debug, state)
{:"$websockex_send", binary_frame} ->
handle_send(binary_frame, parent, debug, state)
{^transport, ^socket, message} ->
buffer = <<state.buffer::bitstring, message::bitstring>>
websocket_loop(parent, debug, %{state | buffer: buffer})
{:tcp_closed, ^socket} ->
handle_close({:remote, :closed}, parent, debug, state)
:"websockex_close_timeout" ->
websocket_loop(parent, debug, state)
msg ->
common_handle({:handle_info, msg}, parent, debug, state)
end
end
end
defp handle_frame(:ping, parent, debug, state) do
common_handle({:handle_ping, :ping}, parent, debug, state)
end
defp handle_frame({:ping, msg}, parent, debug, state) do
common_handle({:handle_ping, {:ping, msg}}, parent, debug, state)
end
defp handle_frame(:pong, parent, debug, state) do
common_handle({:handle_pong, :pong}, parent, debug, state)
end
defp handle_frame({:pong, msg}, parent, debug, state) do
common_handle({:handle_pong, {:pong, msg}}, parent, debug, state)
end
defp handle_frame(:close, parent, debug, state) do
handle_close({:remote, :normal}, parent, debug, state)
end
defp handle_frame({:close, code, reason}, parent, debug, state) do
handle_close({:remote, code, reason}, parent, debug, state)
end
defp handle_frame({:fragment, _, _} = fragment, parent, debug, state) do
handle_fragment(fragment, parent, debug, state)
end
defp handle_frame({:continuation, _} = fragment, parent, debug, state) do
handle_fragment(fragment, parent, debug, state)
end
defp handle_frame({:finish, _} = fragment, parent, debug, state) do
handle_fragment(fragment, parent, debug, state)
end
defp handle_frame(frame, parent, debug, state) do
common_handle({:handle_frame, frame}, parent, debug, state)
end
defp common_handle({function, msg}, parent, debug, state) do
case apply(state.module, function, [msg, state.module_state]) do
{:ok, new_state} ->
websocket_loop(parent, debug, %{state | module_state: new_state})
{:reply, frame, new_state} ->
with {:ok, binary_frame} <- WebSockex.Frame.encode_frame(frame),
:ok <- WebSockex.Conn.socket_send(state.conn, binary_frame) do
websocket_loop(parent, debug, %{state | module_state: new_state})
else
{:error, error} ->
raise error
end
{:close, new_state} ->
handle_close({:local, :normal}, parent, debug, %{state | module_state: new_state})
{:close, {close_code, message}, new_state} ->
handle_close({:local, close_code, message}, parent, debug, %{state | module_state: new_state})
badreply ->
raise %WebSockex.BadResponseError{module: state.module,
function: function, args: [msg, state.module_state],
response: badreply}
end
rescue
exception ->
terminate({exception, System.stacktrace}, parent, debug, state)
end
defp handle_close({:remote, :closed} = reason, parent, debug, state) do
new_conn = %{state.conn | socket: nil}
on_disconnect(reason, parent, debug, %{state | conn: new_conn})
end
defp handle_close({:remote, _} = reason, parent, debug, state) do
handle_remote_close(reason, parent, debug, state)
end
defp handle_close({:remote, _, _} = reason, parent, debug, state) do
handle_remote_close(reason, parent, debug, state)
end
defp handle_close({:local, _} = reason, parent, debug, state) do
handle_local_close(reason, parent, debug, state)
end
defp handle_close({:local, _, _} = reason, parent, debug, state) do
handle_local_close(reason, parent, debug, state)
end
defp module_init(parent, debug, state) do
case apply(state.module, :handle_connect, [state.module_state, state.conn]) do
{:ok, new_module_state} ->
state.reply_fun.({:ok, self()})
state = Map.merge(state, %{buffer: <<>>,
fragment: nil,
module_state: new_module_state})
|> Map.delete(:reply_fun)
websocket_loop(parent, debug, state)
badreply ->
raise %WebSockex.BadResponseError{module: state.module, function: :handle_connect,
args: [state.module_state, state.conn], response: badreply}
end
end
defp terminate(reason, _parent, _debug, %{module: mod, module_state: mod_state}) do
mod.terminate(reason, mod_state)
case reason do
{_, :normal} ->
exit(:normal)
{_, 1000, _} ->
exit(:normal)
_ ->
exit(reason)
end
end
defp handle_send(binary_frame, parent, debug, %{conn: conn} = state) do
case WebSockex.Conn.socket_send(conn, binary_frame) do
:ok ->
websocket_loop(parent, debug, state)
{:error, error} ->
terminate(error, parent, debug, state)
end
end
defp handle_fragment({:fragment, type, part}, parent, debug, %{fragment: nil} = state) do
websocket_loop(parent, debug, %{state | fragment: {type, part}})
end
defp handle_fragment({:fragment, _, _}, parent, debug, state) do
handle_close({:local, 1002, "Endpoint tried to start a fragment without finishing another"}, parent, debug, state)
end
defp handle_fragment({:continuation, _}, parent, debug, %{fragment: nil} = state) do
handle_close({:local, 1002, "Endpoint sent a continuation frame without starting a fragment"}, parent, debug, state)
end
defp handle_fragment({:continuation, next}, parent, debug, %{fragment: {type, part}} = state) do
websocket_loop(parent, debug, %{state | fragment: {type, <<part::binary, next::binary>>}})
end
defp handle_fragment({:finish, next}, parent, debug, %{fragment: {type, part}} = state) do
handle_frame({type, <<part::binary, next::binary>>}, parent, debug, %{state | fragment: nil})
end
defp handle_remote_close(reason, parent, debug, state) do
# If the socket is already closed then that's ok, but the spec says to send
# the close frame back in response to receiving it.
send_close_frame(reason, state.conn)
Process.send_after(self(), :"$websockex_close_timeout", 5000)
close_loop(reason, parent, debug, state)
end
defp handle_local_close(reason, parent, debug, state) do
case send_close_frame(reason, state.conn) do
:ok ->
Process.send_after(self(), :"$websockex_close_timeout", 5000)
close_loop(reason, parent, debug, state)
{:error, %WebSockex.ConnError{original: :closed}} ->
close_loop({:remote, :closed}, parent, debug, state)
end
end
defp handle_disconnect(reason, state, attempt) do
status_map = %{conn: state.conn,
reason: reason,
attempt_number: attempt}
case apply(state.module, :handle_disconnect, [status_map, state.module_state]) do
{:ok, new_state} ->
{:ok, new_state}
{:reconnect, new_state} ->
{:reconnect, state.conn, new_state}
{:reconnect, new_conn, new_state} ->
{:reconnect, new_conn, new_state}
badreply ->
raise %WebSockex.BadResponseError{module: state.module,
function: :handle_disconnect,
args: [status_map, state.module_state],
response: badreply}
end
end
defp send_close_frame(reason, conn) do
with {:ok, binary_frame} <- build_close_frame(reason),
do: WebSockex.Conn.socket_send(conn, binary_frame)
end
defp build_close_frame({_, :normal}) do
WebSockex.Frame.encode_frame(:close)
end
defp build_close_frame({_, code, msg}) do
WebSockex.Frame.encode_frame({:close, code, msg})
end
defp init_failure(reason, _parent, _debug, state) do
state.reply_fun.({:error, reason})
end
defp async_init_fun({:ok, _}), do: :noop
defp async_init_fun(exit_reason), do: exit(exit_reason)
defp close_loop(reason, parent, debug, %{conn: conn} = state) do
transport = state.conn.transport
socket = state.conn.socket
receive do
{^transport, ^socket, _} ->
close_loop(reason, parent, debug, state)
{:tcp_closed, ^socket} ->
new_conn = %{conn | socket: nil}
on_disconnect(reason, parent, debug, %{state | conn: new_conn})
:"$websockex_close_timeout" ->
new_conn = WebSockex.Conn.close_socket(conn)
on_disconnect(reason, parent, debug, %{state | conn: new_conn})
end
end
defp parse_uri(url) do
case URI.parse(url) do
# This is confusing to look at. But it's just a match with multiple guards
%URI{host: host, port: port, scheme: protocol}
when is_nil(host)
when is_nil(port)
when not protocol in ["ws", "wss"] ->
{:error, %WebSockex.URLError{url: url}}
{:error, error} ->
{:error, error}
%URI{} = uri ->
{:ok, uri}
end
end
end