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lib/torngen_client/schema/PersonalStatsAttackingPublic.ex
defmodule Torngen.Client.Schema.PersonalStatsAttackingPublic do
@moduledoc false
use Torngen.Client.SchemaObjectAccess, deprecated: []
@behaviour Torngen.Client.Schema
@keys [:attacking]
defstruct [
:attacking
]
@type t :: %__MODULE__{
attacking: %{
:unarmored_wins => integer(),
:networth => %{:money_mugged => integer(), :largest_mug => integer(), :items_looted => integer()},
:killstreak => %{:best => integer()},
:hits => %{:success => integer(), :one_hit_kills => integer(), :miss => integer(), :critical => integer()},
:highest_level_beaten => integer(),
:faction => %{
:territory => %{:wall_time => integer(), :wall_joins => integer(), :wall_clears => integer()},
:retaliations => integer(),
:respect => integer(),
:ranked_war_hits => integer(),
:raid_hits => integer()
},
:escapes => %{:player => integer(), :foes => integer()},
:elo => integer(),
:defends => %{:won => integer(), :total => integer(), :stalemate => integer(), :lost => integer()},
:damage => %{:total => integer(), :best => integer()},
:attacks => %{
:won => integer(),
:stealth => integer(),
:stalemate => integer(),
:lost => integer(),
:assist => integer()
},
:ammunition => %{
:tracer => integer(),
:total => integer(),
:special => integer(),
:piercing => integer(),
:incendiary => integer(),
:hollow_point => integer()
}
}
}
@impl true
def parse(%{} = data) do
%__MODULE__{
attacking:
data
|> Map.get("attacking")
|> Torngen.Client.Schema.parse(
{:object,
%{
"ammunition" =>
{:object,
%{
"hollow_point" => {:static, :integer},
"incendiary" => {:static, :integer},
"piercing" => {:static, :integer},
"special" => {:static, :integer},
"total" => {:static, :integer},
"tracer" => {:static, :integer}
}},
"attacks" =>
{:object,
%{
"assist" => {:static, :integer},
"lost" => {:static, :integer},
"stalemate" => {:static, :integer},
"stealth" => {:static, :integer},
"won" => {:static, :integer}
}},
"damage" => {:object, %{"best" => {:static, :integer}, "total" => {:static, :integer}}},
"defends" =>
{:object,
%{
"lost" => {:static, :integer},
"stalemate" => {:static, :integer},
"total" => {:static, :integer},
"won" => {:static, :integer}
}},
"elo" => {:static, :integer},
"escapes" => {:object, %{"foes" => {:static, :integer}, "player" => {:static, :integer}}},
"faction" =>
{:object,
%{
"raid_hits" => {:static, :integer},
"ranked_war_hits" => {:static, :integer},
"respect" => {:static, :integer},
"retaliations" => {:static, :integer},
"territory" =>
{:object,
%{
"wall_clears" => {:static, :integer},
"wall_joins" => {:static, :integer},
"wall_time" => {:static, :integer}
}}
}},
"highest_level_beaten" => {:static, :integer},
"hits" =>
{:object,
%{
"critical" => {:static, :integer},
"miss" => {:static, :integer},
"one_hit_kills" => {:static, :integer},
"success" => {:static, :integer}
}},
"killstreak" => {:object, %{"best" => {:static, :integer}}},
"networth" =>
{:object,
%{
"items_looted" => {:static, :integer},
"largest_mug" => {:static, :integer},
"money_mugged" => {:static, :integer}
}},
"unarmored_wins" => {:static, :integer}
}}
)
}
end
@impl true
def parse(_data), do: nil
@impl true
def validate?(%{} = data) do
@keys
|> Enum.map(fn key -> {key, Map.get(data, Atom.to_string(key))} end)
|> Enum.map(fn {key, value} -> validate_key?(key, value) end)
|> Enum.all?()
end
defp validate_key?(:attacking, value) do
Torngen.Client.Schema.validate?(
value,
{:object,
%{
"ammunition" =>
{:object,
%{
"hollow_point" => {:static, :integer},
"incendiary" => {:static, :integer},
"piercing" => {:static, :integer},
"special" => {:static, :integer},
"total" => {:static, :integer},
"tracer" => {:static, :integer}
}},
"attacks" =>
{:object,
%{
"assist" => {:static, :integer},
"lost" => {:static, :integer},
"stalemate" => {:static, :integer},
"stealth" => {:static, :integer},
"won" => {:static, :integer}
}},
"damage" => {:object, %{"best" => {:static, :integer}, "total" => {:static, :integer}}},
"defends" =>
{:object,
%{
"lost" => {:static, :integer},
"stalemate" => {:static, :integer},
"total" => {:static, :integer},
"won" => {:static, :integer}
}},
"elo" => {:static, :integer},
"escapes" => {:object, %{"foes" => {:static, :integer}, "player" => {:static, :integer}}},
"faction" =>
{:object,
%{
"raid_hits" => {:static, :integer},
"ranked_war_hits" => {:static, :integer},
"respect" => {:static, :integer},
"retaliations" => {:static, :integer},
"territory" =>
{:object,
%{
"wall_clears" => {:static, :integer},
"wall_joins" => {:static, :integer},
"wall_time" => {:static, :integer}
}}
}},
"highest_level_beaten" => {:static, :integer},
"hits" =>
{:object,
%{
"critical" => {:static, :integer},
"miss" => {:static, :integer},
"one_hit_kills" => {:static, :integer},
"success" => {:static, :integer}
}},
"killstreak" => {:object, %{"best" => {:static, :integer}}},
"networth" =>
{:object,
%{
"items_looted" => {:static, :integer},
"largest_mug" => {:static, :integer},
"money_mugged" => {:static, :integer}
}},
"unarmored_wins" => {:static, :integer}
}}
)
end
@spec keys() :: list(atom())
def keys(), do: @keys
end