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lib/thousand_island/connection.ex

defmodule ThousandIsland.Connection do
@moduledoc false
@spec start(
Supervisor.supervisor(),
ThousandIsland.Transport.socket(),
ThousandIsland.ServerConfig.t(),
ThousandIsland.Telemetry.t()
) ::
:ignore
| :ok
| {:ok, pid, info :: term}
| {:error, :too_many_connections | {:already_started, pid} | term}
def start(sup_pid, raw_socket, %ThousandIsland.ServerConfig{} = server_config, acceptor_span) do
# This is a multi-step process since we need to do a bit of work from within
# the process which owns the socket (us, at this point).
# First, capture the start time for telemetry purposes
start_time = ThousandIsland.Telemetry.monotonic_time()
# Start by defining the worker process which will eventually handle this socket
child_spec =
{server_config.handler_module,
{server_config.handler_options, server_config.genserver_options}}
|> Supervisor.child_spec(shutdown: server_config.shutdown_timeout)
# Then try to create it
do_start(
sup_pid,
child_spec,
raw_socket,
server_config,
acceptor_span,
start_time,
server_config.max_connections_retry_count
)
end
defp do_start(
sup_pid,
child_spec,
raw_socket,
server_config,
acceptor_span,
start_time,
retries
) do
case DynamicSupervisor.start_child(sup_pid, child_spec) do
{:ok, pid} ->
# Since this process owns the socket at this point, it needs to be the
# one to make this call. connection_pid is sitting and waiting for the
# word from us to start processing, in order to ensure that we've made
# the following call. Note that we purposefully do not match on the
# return from this function; if there's an error the connection process
# will see it, but it's no longer our problem if that's the case
_ = server_config.transport_module.controlling_process(raw_socket, pid)
# Now that we have transferred ownership over to the new process, send a message to the
# new process with all the info it needs to start working with the socket (note that the
# new process will still need to handshake with the remote end)
send(pid, {:thousand_island_ready, raw_socket, server_config, acceptor_span, start_time})
:ok
{:error, :max_children} when retries > 0 ->
# We're in a tricky spot here; we have a client connection in hand, but no room to put it
# into the connection supervisor. We try to wait a maximum number of times to see if any
# room opens up before we give up
Process.sleep(server_config.max_connections_retry_wait)
do_start(
sup_pid,
child_spec,
raw_socket,
server_config,
acceptor_span,
start_time,
retries - 1
)
{:error, :max_children} ->
# We gave up trying to find room for this connection in our supervisor.
# Close the raw socket here and let the acceptor process handle propagating the error
server_config.transport_module.close(raw_socket)
{:error, :too_many_connections}
other ->
other
end
end
end