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spawn
2.0.0-RC9
2.0.0-RC9
2.0.0-RC8
2.0.0-RC7
2.0.0-RC6
2.0.0-RC5
2.0.0-RC4
2.0.0-RC3
2.0.0-RC2
2.0.0-RC14
2.0.0-RC13
2.0.0-RC12
2.0.0-RC11
2.0.0-RC10
2.0.0-RC1
1.4.3
1.4.2
1.4.1
1.4.0
1.3.3
1.3.2
1.3.1
1.3.0
1.2.1
1.2.0
1.1.1
1.1.0
1.0.1
1.0.0
1.0.0-rc3
1.0.0-rc16
1.0.0-rc1
1.0.0-rc.38
1.0.0-rc.37
1.0.0-rc.36
1.0.0-rc.35
1.0.0-rc.34
1.0.0-rc.33
1.0.0-rc.32
1.0.0-rc.31
1.0.0-rc.30
1.0.0-rc.29
1.0.0-rc.28
1.0.0-rc.27
1.0.0-rc.26
1.0.0-rc.25
1.0.0-rc.24
1.0.0-rc.23
1.0.0-rc.22
1.0.0-rc.21
1.0.0-rc.20
1.0.0-rc.19
1.0.0-rc.18
1.0.0-rc.17
1.0.0-rc.2
0.6.3
0.6.2
0.6.1
0.6.0
0.5.5
0.5.4
0.5.3
0.5.1
0.5.0
0.5.0-rc.13
0.5.0-rc.12
0.5.0-rc.11
0.5.0-rc.10
0.5.0-rc.9
0.5.0-rc.8
0.5.0-rc.7
0.5.0-rc.6
0.5.0-rc.5
0.5.0-rc.3
0.5.0-alpha.13
0.5.0-alpha.12
0.5.0-alpha.11
0.5.0-alpha.10
0.5.0-alpha.9
0.5.0-alpha.8
0.5.0-alpha.7
0.5.0-alpha.6
0.5.0-alpha.5
0.5.0-alpha.4
0.5.0-alpha.3
0.5.0-alpha.2
0.5.0-alpha.1
0.1.0
Spawn is the core lib for Spawn Actors System
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priv/protos/google/protobuf/struct.proto
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option cc_enable_arenas = true;
option go_package = "google.golang.org/protobuf/types/known/structpb";
option java_package = "com.google.protobuf";
option java_outer_classname = "StructProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
// `Struct` represents a structured data value, consisting of fields
// which map to dynamically typed values. In some languages, `Struct`
// might be supported by a native representation. For example, in
// scripting languages like JS a struct is represented as an
// object. The details of that representation are described together
// with the proto support for the language.
//
// The JSON representation for `Struct` is JSON object.
message Struct {
// Unordered map of dynamically typed values.
map<string, Value> fields = 1;
}
// `Value` represents a dynamically typed value which can be either
// null, a number, a string, a boolean, a recursive struct value, or a
// list of values. A producer of value is expected to set one of these
// variants. Absence of any variant indicates an error.
//
// The JSON representation for `Value` is JSON value.
message Value {
// The kind of value.
oneof kind {
// Represents a null value.
NullValue null_value = 1;
// Represents a double value.
double number_value = 2;
// Represents a string value.
string string_value = 3;
// Represents a boolean value.
bool bool_value = 4;
// Represents a structured value.
Struct struct_value = 5;
// Represents a repeated `Value`.
ListValue list_value = 6;
}
}
// `NullValue` is a singleton enumeration to represent the null value for the
// `Value` type union.
//
// The JSON representation for `NullValue` is JSON `null`.
enum NullValue {
// Null value.
NULL_VALUE = 0;
}
// `ListValue` is a wrapper around a repeated field of values.
//
// The JSON representation for `ListValue` is JSON array.
message ListValue {
// Repeated field of dynamically typed values.
repeated Value values = 1;
}