Packages
rocksdb
2.6.1
3.1.2
3.1.1
3.1.0
3.0.0
2.6.2
2.6.1
retired
2.6.0
retired
2.5.0
2.4.1
2.4.0
2.3.0
2.2.0
2.1.0
2.0.0
1.9.0
1.8.0
1.7.0
1.6.0
1.5.1
1.5.0
1.4.0
1.3.2
1.3.1
1.3.0
1.2.0
1.1.1
1.1.0
1.0.0
0.26.2
0.26.1
0.26.0
0.25.0
0.24.0
0.23.3
0.23.2
0.23.1
0.23.0
0.22.0
0.21.0
0.20.1
0.20.0
0.19.0
0.18.0
0.17.0
0.16.0
0.15.0
0.14.0
0.13.1
0.13.0
0.12.0
0.11.0
0.10.0
0.9.1
0.9.0
0.8.2
0.8.1
0.8.0
0.7.1
0.7.0
0.6.4
0.6.3
0.6.2
0.6.1
0.6.0
RocksDB for Erlang
Retired package: Release invalid - Build broken, use 2.6.2
Current section
Files
Jump to
Current section
Files
deps/rocksdb/util/repeatable_thread.h
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
#pragma once
#include <functional>
#include <string>
#include "monitoring/instrumented_mutex.h"
#include "port/port.h"
#include "rocksdb/system_clock.h"
#include "util/mutexlock.h"
namespace ROCKSDB_NAMESPACE {
// Simple wrapper around port::Thread that supports calling a callback every
// X seconds. If you pass in 0, then it will call your callback repeatedly
// without delay.
class RepeatableThread {
public:
RepeatableThread(std::function<void()> function,
const std::string& thread_name, SystemClock* clock,
uint64_t delay_us, uint64_t initial_delay_us = 0)
: function_(function),
thread_name_("rocksdb:" + thread_name),
clock_(clock),
delay_us_(delay_us),
initial_delay_us_(initial_delay_us),
mutex_(clock),
cond_var_(&mutex_),
running_(true),
#ifndef NDEBUG
waiting_(false),
run_count_(0),
#endif
thread_([this] { thread(); }) {
}
void cancel() {
{
InstrumentedMutexLock l(&mutex_);
if (!running_) {
return;
}
running_ = false;
cond_var_.SignalAll();
}
thread_.join();
}
bool IsRunning() { return running_; }
~RepeatableThread() { cancel(); }
#ifndef NDEBUG
// Wait until RepeatableThread starting waiting, call the optional callback,
// then wait for one run of RepeatableThread. Tests can use provide a
// custom clock object to mock time, and use the callback here to bump current
// time and trigger RepeatableThread. See repeatable_thread_test for example.
//
// Note: only support one caller of this method.
void TEST_WaitForRun(std::function<void()> callback = nullptr) {
InstrumentedMutexLock l(&mutex_);
while (!waiting_) {
cond_var_.Wait();
}
uint64_t prev_count = run_count_;
if (callback != nullptr) {
callback();
}
cond_var_.SignalAll();
while (!(run_count_ > prev_count)) {
cond_var_.Wait();
}
}
#endif
private:
bool wait(uint64_t delay) {
InstrumentedMutexLock l(&mutex_);
if (running_ && delay > 0) {
uint64_t wait_until = clock_->NowMicros() + delay;
#ifndef NDEBUG
waiting_ = true;
cond_var_.SignalAll();
#endif
while (running_) {
cond_var_.TimedWait(wait_until);
if (clock_->NowMicros() >= wait_until) {
break;
}
}
#ifndef NDEBUG
waiting_ = false;
#endif
}
return running_;
}
void thread() {
#if defined(_GNU_SOURCE) && defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 12)
// Set thread name.
auto thread_handle = thread_.native_handle();
int ret __attribute__((__unused__)) =
pthread_setname_np(thread_handle, thread_name_.c_str());
assert(ret == 0);
#endif
#endif
assert(delay_us_ > 0);
if (!wait(initial_delay_us_)) {
return;
}
do {
function_();
#ifndef NDEBUG
{
InstrumentedMutexLock l(&mutex_);
run_count_++;
cond_var_.SignalAll();
}
#endif
} while (wait(delay_us_));
}
const std::function<void()> function_;
const std::string thread_name_;
SystemClock* clock_;
const uint64_t delay_us_;
const uint64_t initial_delay_us_;
// Mutex lock should be held when accessing running_, waiting_
// and run_count_.
InstrumentedMutex mutex_;
InstrumentedCondVar cond_var_;
bool running_;
#ifndef NDEBUG
// RepeatableThread waiting for timeout.
bool waiting_;
// Times function_ had run.
uint64_t run_count_;
#endif
port::Thread thread_;
};
} // namespace ROCKSDB_NAMESPACE