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riptide
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A data first framework for building realtime applications
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lib/riptide/connection/client.ex
defmodule Riptide.Websocket.Client do
use WebSockex
def start_link(opts, client_opts \\ []) do
opts = Enum.into(opts, %{})
WebSockex.start_link(
opts.url,
__MODULE__,
opts,
client_opts
)
end
def handle_connect(_conn, state) do
send(self(), :connect)
:timer.send_interval(:timer.seconds(30), self(), :ping)
{:ok, Riptide.Processor.init(state)}
end
def handle_frame({:text, msg}, state) do
case Riptide.Processor.process_data(msg, state) do
{:reply, val, next} -> {:reply, {:text, val}, next}
{:noreply, state} -> {:ok, state}
end
end
def handle_pong(:pong, state) do
{:ok, Map.put(state, :ping, true)}
end
def handle_disconnect(_conn, state) do
{:ok, state}
end
def handle_info(:ping, state) do
Process.send_after(self(), :idle, :timer.seconds(1))
{:reply, :ping, Map.put(state, :ping, false)}
end
def handle_info(:idle, state = %{ping: false}) do
{:close, state}
end
def handle_info(:idle, state), do: {:ok, state}
def handle_info({:riptide_call, action, body, from}, state) do
{:reply, data, next} = Riptide.Processor.send_call(action, body, from, state)
{:reply, {:text, data}, next}
end
def handle_info({:riptide_cast, action, body}, state) do
{:reply, data, next} = Riptide.Processor.send_cast(action, body, state)
{:reply, {:text, data}, next}
end
def handle_info(msg, state) do
case Riptide.Processor.process_info(msg, state) do
{:reply, val, next} -> {:reply, {:text, val}, next}
{:noreply, state} -> {:ok, state}
end
end
end