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lib/agent.ex
defmodule EQC.Pulse.Agent do
@compile {:parse_transform, :pulse_instrument}
alias EQC.Pulse.GenServer, as: GenServer
@moduledoc """
Agents are a simple abstraction around state.
Often in Elixir there is a need to share or store state that
must be accessed from different processes or by the same process
at different points in time.
The Agent module provides a basic server implementation that
allows state to be retrieved and updated via a simple API.
## Examples
For example, in the Mix tool that ships with Elixir, we need
to keep a set of all tasks executed by a given project. Since
this set is shared, we can implement it with an Agent:
defmodule Mix.TasksServer do
def start_link do
Agent.start_link(fn -> HashSet.new end, name: __MODULE__)
end
@doc "Checks if the task has already executed"
def executed?(task, project) do
item = {task, project}
Agent.get(__MODULE__, fn set ->
item in set
end)
end
@doc "Marks a task as executed"
def put_task(task, project) do
item = {task, project}
Agent.update(__MODULE__, &Set.put(&1, item))
end
end
Note that agents still provide a segregation between the
client and server APIs, as seen in GenServers. In particular,
all code inside the function passed to the agent is executed
by the agent. This distinction is important because you may
want to avoid expensive operations inside the agent, as it will
effectively block the agent until the request is fulfilled.
Consider these two examples:
# Compute in the agent/server
def get_something(agent) do
Agent.get(agent, fn state -> do_something_expensive(state) end)
end
# Compute in the agent/client
def get_something(agent) do
Agent.get(agent, &(&1)) |> do_something_expensive()
end
The first one blocks the agent while the second one copies
all the state to the client and executes the operation in the client.
The trade-off here is exactly if the data is small enough to be
sent to the client cheaply or large enough to require processing on
the server (or at least some initial processing).
## Name Registration
An Agent is bound to the same name registration rules as GenServers.
Read more about it in the `GenServer` docs.
## A word on distributed agents
It is important to consider the limitations of distributed agents. Agents
provides two APIs, one that works with anonymous functions and another
that expects explicit module, function and arguments.
In a distributed setup with multiple nodes, the API that accepts anonymous
functions only works if the caller (client) and the agent have the same
version of the caller module.
Keep in mind this issue also shows up when performing "rolling upgrades"
with agents. By rolling upgrades we mean the following situation: you wish
to deploy a new version of your software by *shutting down* some of your
nodes and replacing them with nodes running a new version of the software.
In this setup, part of your environment will have one version of a given
module and the other part another version (the newer one) of the same module.
The best solution is to simply use the explicit module, function and arguments
APIs when working with distributed agents.
## Hot code swapping
An agent can have its code hot swapped live by simply passing a module,
function and args tuple to the update instruction. For example, imagine
you have an agent named `:sample` and you want to convert its inner state
from some dict structure to a map. It can be done with the following
instruction:
{:update, :sample, {:advanced, {Enum, :into, [%{}]}}}
The agent's state will be added to the given list as the first argument.
"""
@typedoc "Return values of `start*` functions"
@type on_start :: {:ok, pid} | {:error, {:already_started, pid} | term}
@typedoc "The agent name"
@type name :: atom | {:global, term} | {:via, module, term}
@typedoc "The agent reference"
@type agent :: pid | {atom, node} | name
@typedoc "The agent state"
@type state :: term
@doc """
Starts an agent linked to the current process with the given function.
This is often used to start the agent as part of a supervision tree.
Once the agent is spawned, the given function is invoked and its return
value is used as the agent state. Note that `start_link` does not return
until the given function has returned.
## Options
The `:name` option is used for registration as described in the module
documentation.
If the `:timeout` option is present, the agent is allowed to spend at most
the given number of milliseconds on initialization or it will be terminated
and the start function will return `{:error, :timeout}`.
If the `:debug` option is present, the corresponding function in the
[`:sys` module](http://www.erlang.org/doc/man/sys.html) will be invoked.
If the `:spawn_opt` option is present, its value will be passed as options
to the underlying process as in `Process.spawn/4`.
## Return values
If the server is successfully created and initialized, the function returns
`{:ok, pid}`, where `pid` is the pid of the server. If there already exists
an agent with the specified name, the function returns
`{:error, {:already_started, pid}}` with the pid of that process.
If the given function callback fails with `reason`, the function returns
`{:error, reason}`.
"""
@spec start_link((() -> term), GenServer.options) :: on_start
def start_link(fun, options \\ []) when is_function(fun, 0) do
GenServer.start_link(EQC.Pulse.Agent.Server, fun, options)
end
@doc """
Starts an agent linked to the current process with the given module
function and arguments.
Same as `start_link/2` but a module, function and args are expected
instead of an anonymous function.
"""
@spec start_link(module, atom, [any], GenServer.options) :: on_start
def start_link(module, fun, args, options \\ []) do
GenServer.start_link(EQC.Pulse.Agent.Server, {module, fun, args}, options)
end
@doc """
Starts an agent process without links (outside of a supervision tree).
See `start_link/2` for more information.
"""
@spec start((() -> term), GenServer.options) :: on_start
def start(fun, options \\ []) when is_function(fun, 0) do
GenServer.start(EQC.Pulse.Agent.Server, fun, options)
end
@doc """
Starts an agent with the given module function and arguments.
Similar to `start/2` but a module, function and args are expected
instead of an anonymous function.
"""
@spec start(module, atom, [any], GenServer.options) :: on_start
def start(module, fun, args, options \\ []) do
GenServer.start(EQC.Pulse.Agent.Server, {module, fun, args}, options)
end
@doc """
Gets an agent value via the given function.
The function `fun` is sent to the `agent` which invokes the function
passing the agent state. The result of the function invocation is
returned.
A timeout can also be specified (it has a default value of 5000).
"""
@spec get(agent, (state -> a), timeout) :: a when a: var
def get(agent, fun, timeout \\ 5000) when is_function(fun, 1) do
GenServer.call(agent, {:get, fun}, timeout)
end
@doc """
Gets an agent value via the given function.
Same as `get/3` but a module, function and args are expected
instead of an anonymous function. The state is added as first
argument to the given list of args.
"""
@spec get(agent, module, atom, [term], timeout) :: any
def get(agent, module, fun, args, timeout \\ 5000) do
GenServer.call(agent, {:get, {module, fun, args}}, timeout)
end
@doc """
Gets and updates the agent state in one operation.
The function `fun` is sent to the `agent` which invokes the function
passing the agent state. The function must return a tuple with two
elements, the first being the value to return (i.e. the `get` value)
and the second one is the new state.
A timeout can also be specified (it has a default value of 5000).
"""
@spec get_and_update(agent, (state -> {a, state}), timeout) :: a when a: var
def get_and_update(agent, fun, timeout \\ 5000) when is_function(fun, 1) do
GenServer.call(agent, {:get_and_update, fun}, timeout)
end
@doc """
Gets and updates the agent state in one operation.
Same as `get_and_update/3` but a module, function and args are expected
instead of an anonymous function. The state is added as first
argument to the given list of args.
"""
@spec get_and_update(agent, module, atom, [term], timeout) :: any
def get_and_update(agent, module, fun, args, timeout \\ 5000) do
GenServer.call(agent, {:get_and_update, {module, fun, args}}, timeout)
end
@doc """
Updates the agent state.
The function `fun` is sent to the `agent` which invokes the function
passing the agent state. The function must return the new state.
A timeout can also be specified (it has a default value of 5000).
This function always returns `:ok`.
"""
@spec update(agent, (state -> state), timeout) :: :ok
def update(agent, fun, timeout \\ 5000) when is_function(fun, 1) do
GenServer.call(agent, {:update, fun}, timeout)
end
@doc """
Updates the agent state.
Same as `update/3` but a module, function and args are expected
instead of an anonymous function. The state is added as first
argument to the given list of args.
"""
@spec update(agent, module, atom, [term], timeout) :: :ok
def update(agent, module, fun, args, timeout \\ 5000) do
GenServer.call(agent, {:update, {module, fun, args}}, timeout)
end
@doc """
Performs a cast (fire and forget) operation on the agent state.
The function `fun` is sent to the `agent` which invokes the function
passing the agent state. The function must return the new state.
Note that `cast` returns `:ok` immediately, regardless of whether the
destination node or agent exists.
"""
@spec cast(agent, (state -> state)) :: :ok
def cast(agent, fun) when is_function(fun, 1) do
GenServer.cast(agent, {:cast, fun})
end
@doc """
Performs a cast (fire and forget) operation on the agent state.
Same as `cast/2` but a module, function and args are expected
instead of an anonymous function. The state is added as first
argument to the given list of args.
"""
@spec cast(agent, module, atom, [term]) :: :ok
def cast(agent, module, fun, args) do
GenServer.cast(agent, {:cast, {module, fun, args}})
end
@doc """
Stops the agent.
Returns `:ok` if the agent is stopped within the given `timeout`.
"""
@spec stop(agent, timeout) :: :ok
def stop(agent, timeout \\ 5000) do
GenServer.call(agent, :stop, timeout)
end
end