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priv/proto/overworld.proto
syntax = "proto2";
package overworld;
/////////////////////////////////////////////////////////
// Top level message //
/////////////////////////////////////////////////////////
message overworld {
oneof msg {
session_request session_request = 1;
session_new session_new = 2;
session_beacon session_beacon = 3;
session_ping session_ping = 4;
session_pong session_pong = 5;
}
}
/////////////////////////////////////////////////////////
// Session Messages //
/////////////////////////////////////////////////////////
// client --> server
message session_request {
optional bytes reconnect_token = 1; // secret
}
// server --> client
message session_new {
// initialize a session and send to the client.
required uint64 id = 1; // public
required bytes reconnect_token = 2; // secret
}
// server --> client
message session_beacon {
required uint64 id = 1;
}
// client --> server
message session_ping {
required uint64 id = 1;
}
// server -> client
message session_pong {
// send the most recent estimate for latency back to the client
required uint64 latency = 1;
}