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priv/proto/overworld.proto
syntax = "proto2";
package overworld;
/////////////////////////////////////////////////////////
// General messages //
/////////////////////////////////////////////////////////
message gen_response {
enum status {
OK = 0;
ERROR = 1;
}
required status status = 1;
optional string msg = 2;
}
/////////////////////////////////////////////////////////
// Account Messages //
/////////////////////////////////////////////////////////
message account_new {
required string email = 1;
required string password = 2;
}
message account_login {
required string email = 1;
required string password = 2;
}
/////////////////////////////////////////////////////////
// Session Messages //
/////////////////////////////////////////////////////////
message session_log {
required string msg = 1;
required bytes color = 2;
}
// server --> all clients
message session_beacon {
required uint32 id = 1;
}
// client --> server
message session_ping {
required uint32 id = 1;
}
// server -> client
message session_pong {
// send the most recent estimate for latency
required uint32 latency = 1;
}
// server -> client
message session_id {
// send the internal session id back to the client
// TODO: think about whether or not this is bad to leak. this implicitly
// assumes we never use the session id for anything secure
required int64 id = 1;
}