Current section
Files
Jump to
Current section
Files
native/clickhouse-cpp/clickhouse/columns/numeric.h
#pragma once
#include "column.h"
#include "absl/numeric/int128.h"
namespace clickhouse {
/**
* Represents various numeric columns.
*/
template <typename T>
class ColumnVector : public Column {
public:
using DataType = T;
using ValueType = T;
ColumnVector();
explicit ColumnVector(const std::vector<T>& data);
explicit ColumnVector(std::vector<T> && data);
/// Increase the capacity of the column for large block insertion.
void Reserve(size_t new_cap) override;
/// Appends one element to the end of column.
void Append(const T& value);
/// Returns element at given row number.
const T& At(size_t n) const;
/// Returns element at given row number.
inline const T& operator [] (size_t n) const { return At(n); }
void Erase(size_t pos, size_t count = 1);
/// Get Raw Vector Contents
std::vector<T>& GetWritableData();
/// Returns the capacity of the column
size_t Capacity() const;
public:
/// Appends content of given column to the end of current one.
void Append(ColumnRef column) override;
/// Loads column data from input stream.
bool LoadBody(InputStream* input, size_t rows) override;
/// Saves column data to output stream.
void SaveBody(OutputStream* output) override;
/// Clear column data .
void Clear() override;
/// Returns count of rows in the column.
size_t Size() const override;
/// Makes slice of the current column.
ColumnRef Slice(size_t begin, size_t len) const override;
ColumnRef CloneEmpty() const override;
void Swap(Column& other) override;
ItemView GetItem(size_t index) const override;
private:
std::vector<T> data_;
};
using Int128 = absl::int128;
using UInt128 = absl::uint128;
using Int64 = int64_t;
using ColumnUInt8 = ColumnVector<uint8_t>;
using ColumnUInt16 = ColumnVector<uint16_t>;
using ColumnUInt32 = ColumnVector<uint32_t>;
using ColumnUInt64 = ColumnVector<uint64_t>;
using ColumnUInt128 = ColumnVector<UInt128>;
using ColumnInt8 = ColumnVector<int8_t>;
using ColumnInt16 = ColumnVector<int16_t>;
using ColumnInt32 = ColumnVector<int32_t>;
using ColumnInt64 = ColumnVector<int64_t>;
using ColumnInt128 = ColumnVector<Int128>;
using ColumnFloat32 = ColumnVector<float>;
using ColumnFloat64 = ColumnVector<double>;
}