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membrane_sdl_plugin c_src membrane_sdl_plugin player.h
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c_src/membrane_sdl_plugin/player.h

#pragma once
#include <SDL.h>
typedef struct State {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
int sdl_initialized;
int width;
int height;
} State;
#include "_generated/player.h"