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islands_vue_client lib islands_vue_client_web channels user_socket.ex
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lib/islands_vue_client_web/channels/user_socket.ex

defmodule Islands.Vue.ClientWeb.UserSocket do
use Phoenix.Socket
@salt Application.get_env(:islands_vue_client, :salt)
## Channels
# channel "room:*", Islands.Vue.ClientWeb.RoomChannel
channel "games:*", Islands.Vue.ClientWeb.GameChannel
# Socket params are passed from the client and can
# be used to verify and authenticate a user. After
# verification, you can put default assigns into
# the socket that will be set for all channels, ie
#
# {:ok, assign(socket, :user_id, verified_user_id)}
#
# To deny connection, return `:error`.
#
# See `Phoenix.Token` documentation for examples in
# performing token verification on connect.
# Verify the token which should return the `client state`, and then
# assign that `state` to the socket. This allows us to reference
# the `state` in the callback functions of the channel module.
#
# max_age: 86400 is equivalent to one day in seconds
@impl true
def connect %{"token" => token}, socket do
case Phoenix.Token.verify(socket, @salt, token, max_age: 86400) do
{:ok, player} -> {:ok, assign(socket, :player, player)}
{:error, _reason} -> :error
end
end
def connect(_params, _socket), do: :error
# Socket id's are topics that allow you to identify all sockets for a given user:
#
# def id(socket), do: "user_socket:#{socket.assigns.user_id}"
#
# Would allow you to broadcast a "disconnect" event and terminate
# all active sockets and channels for a given user:
#
# Islands.Vue.ClientWeb.Endpoint.broadcast("user_socket:#{user.id}", "disconnect", %{})
#
# Returning `nil` makes this socket anonymous.
@impl true
def id(_socket), do: nil
end