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lib/islands/text/client.ex

# ┌───────────────────────────────────────────────────────────────────────┐
# │ Inspired by the book "Functional Web Development" by Lance Halvorsen. │
# │ Also inspired by the course "Elixir for Programmers" by Dave Thomas. │
# └───────────────────────────────────────────────────────────────────────┘
defmodule Islands.Text.Client do
@moduledoc """
Text client for the _Game of Islands_.
##### Inspired by the book [Functional Web Development](https://pragprog.com/book/lhelph/functional-web-development-with-elixir-otp-and-phoenix) by Lance Halvorsen.
##### Also inspired by the course [Elixir for Programmers](https://codestool.coding-gnome.com/courses/elixir-for-programmers) by Dave Thomas.
"""
use PersistConfig
alias __MODULE__.{Joiner, Starter}
alias Islands.{Game, Player}
@doc """
Lets player1 start a game.
App `islands_engine` must run in node with short name `islands_engine`...
- `cd islands_engine`
- `iex --sname islands_engine -S mix`
- `:observer.start # optional to observe the game(s) being played`
Player1 runs in a node with any short name (here `client1`)...
- `cd islands_text_client`
- `iex --sname client1 -S mix`
Player1 (`Adam`) starts a game (`Eden`) from his node like so:
- `Islands.Text.Client.start("Eden", "Adam", :m)`
## Parameters
- `game_name` - game name (string)
- `player1_name` - player1 name (string)
- `gender` - gender as either :f or :m (atom)
- `options` - up to 2 options (keyword)
## Options
- `:mode` - (`:manual` or `:auto`) specifies whether player1 will play
in manual or auto mode; defaults to `:manual`.
- `:pause` - (nonnegative integer) specifies the duration in milliseconds
of the pause between moves in auto mode (should be between 0 and 10,000);
defaults to 0 milliseconds.
"""
@spec start(Game.name(), Player.name(), Player.gender(), Keyword.t()) ::
no_return
defdelegate start(game_name, player1_name, gender, options \\ []), to: Starter
@doc """
Lets player2 join a game.
Player2 runs in a node with any short name (here `client2`)...
- `cd islands_text_client`
- `iex --sname client2 -S mix`
Player2 (`Eve`) joins game `Eden` from her node like so:
- `Islands.Text.Client.join("Eden", "Eve", :f)`
## Parameters
- `game_name` - game name (string)
- `player2_name` - player2 name (string)
- `gender` - gender as either :f or :m (atom)
- `options` - up to 2 options (keyword)
## Options
- `:mode` - (`:manual` or `:auto`) specifies whether player2 will play
in manual or auto mode; defaults to `:manual`.
- `:pause` - (nonnegative integer) specifies the duration in milliseconds
of the pause between moves in auto mode (should be between 0 and 10,000);
defaults to 0 milliseconds.
"""
@spec join(Game.name(), Player.name(), Player.gender(), Keyword.t()) ::
no_return
defdelegate join(game_name, player2_name, gender, options \\ []), to: Joiner
@doc """
Returns the islands engine node.
## Examples
iex> alias Islands.Text.Client
iex> Client.engine_node
:islands_engine@rays # :dev or :test environments
"""
@spec engine_node :: node
def engine_node, do: get_env(:engine_node)
end