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lib/islands/text/client/remote_procedure_call.ex

defmodule Islands.Text.Client.RemoteProcedureCall do
use PersistConfig
alias __MODULE__.{
GameAlreadyStarted,
GameAlreadyUnderway,
GameNotStarted,
IslandsEngineNotStarted
}
alias IO.ANSI.Plus, as: ANSI
alias Islands.Engine.Game.Tally
alias Islands.Engine
@node Application.get_env(@app, :islands_node)
@spec new_game(String.t(), String.t()) :: String.t() | no_return
def new_game(game_name, player_name) do
Node.connect(@node)
:ok = :global.sync()
me = self()
case :rpc.call(@node, Engine, :new_game, [game_name, player_name, me]) do
{:ok, _pid} ->
game_name
{:error, {:already_started, _pid}} ->
game_name |> GameAlreadyStarted.message() |> ANSI.puts()
self() |> Process.exit(:normal)
{:badrpc, :nodedown} ->
IslandsEngineNotStarted.message(:nodedown) |> ANSI.puts()
self() |> Process.exit(:normal)
{:badrpc, {:EXIT, {:undef, _}}} ->
IslandsEngineNotStarted.message(:nodeup) |> ANSI.puts()
self() |> Process.exit(:normal)
error ->
exit(error)
end
end
@spec add_player(String.t(), String.t()) :: String.t() | no_return
def add_player(game_name, player_name) do
Node.connect(@node)
:ok = :global.sync()
me = self()
case :rpc.call(@node, Engine, :add_player, [game_name, player_name, me]) do
%Tally{response: {:ok, :player2_added}} ->
game_name
%Tally{response: {:error, :player2_already_added}} ->
game_name |> GameAlreadyUnderway.message() |> ANSI.puts()
self() |> Process.exit(:normal)
{:badrpc, {:EXIT, {:noproc, _}}} ->
game_name |> GameNotStarted.message() |> ANSI.puts()
self() |> Process.exit(:normal)
{:badrpc, :nodedown} ->
IslandsEngineNotStarted.message(:nodedown) |> ANSI.puts()
self() |> Process.exit(:normal)
{:badrpc, {:EXIT, {:undef, _}}} ->
IslandsEngineNotStarted.message(:nodeup) |> ANSI.puts()
self() |> Process.exit(:normal)
error ->
exit(error)
end
end
end