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lib/islands/client/summary/message.ex
defmodule Islands.Client.Summary.Message do
use PersistConfig
alias __MODULE__.{
AllIslandsPositioned,
Error,
HitIslandForested,
HitNoneForested,
IslandPositioned,
IslandsSet,
MissNoneForested,
Other,
Player2Added,
Stopping
}
alias IO.ANSI.Plus, as: ANSI
alias Islands.Client.{IslandType, State}
alias Islands.{Player, Response, Score}
@island_type_codes ["a", "d", "l", "s", "q"]
@sp ANSI.cursor_right()
@spec new(State.t(), Response.t()) :: ANSI.ansilist()
def new(state, response)
def new(state, {:ok, :player2_added}), do: Player2Added.message(state)
def new(state, {:ok, :island_positioned}), do: IslandPositioned.message(state)
def new(state, {:ok, :all_islands_positioned}),
do: AllIslandsPositioned.message(state)
def new(state, {:ok, :islands_set}), do: IslandsSet.message(state)
def new(state, {:hit, :none, :no_win}), do: HitNoneForested.message(state)
def new(state, {:hit, _type, _status}), do: HitIslandForested.message(state)
def new(state, {:miss, :none, :no_win}), do: MissNoneForested.message(state)
def new(state, {:ok, :stopping}), do: Stopping.message(state)
def new(state, {:error, _reason}), do: Error.message(state)
def new(state, _other), do: Other.message(state)
@spec score(Score.t(), Keyword.t()) :: :ok
def score(%Score{} = score, options) do
up = options[:up]
right = options[:right]
[
ANSI.cursor_up(up),
[ANSI.cursor_right(right), player(score)],
"\n",
[ANSI.cursor_right(right), top_score(score)],
"\n",
[ANSI.cursor_right(right), bottom_score(score)]
]
|> ANSI.puts()
end
## Private functions
@spec player(Score.t()) :: ANSI.ansilist()
defp player(%Score{name: name, gender: gender}) do
name = String.slice(name, 0, 21 - 2)
span = div(21 + String.length(name) + 2, 2) - 2
[
[:chartreuse_yellow, String.pad_leading(name, span)],
[:reset, @sp, :spring_green, "#{symbol(gender)}"]
]
end
@spec symbol(Player.gender()) :: String.t()
defp symbol(:f), do: "♀"
defp symbol(:m), do: "♂"
@spec top_score(Score.t()) :: ANSI.ansilist()
defp top_score(%Score{hits: hits, misses: misses}) do
[
[:chartreuse_yellow, "hits: "],
[:spring_green, String.pad_leading("#{hits}", 2)],
[:chartreuse_yellow, " misses: "],
[:spring_green, String.pad_leading("#{misses}", 2)]
]
end
@spec bottom_score(Score.t()) :: ANSI.ansilist()
defp bottom_score(score) do
[
[:reset, :spring_green, :underline, "forested"],
[:reset, @sp, :chartreuse_yellow, "=>"],
forested_codes(score)
]
end
@spec forested_codes(Score.t()) :: ANSI.ansilist()
defp forested_codes(%Score{forested_types: forested_types}) do
for code <- @island_type_codes do
[attr(IslandType.new(code) in forested_types), code]
end
end
@spec attr(boolean) :: ANSI.ansilist()
defp attr(true = _forested?), do: [:reset, @sp, :spring_green, :underline]
defp attr(false = _forested?), do: [:reset, @sp, :chartreuse_yellow]
end