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lib/hangman/text/client.ex

# ┌──────────────────────────────────────────────────────────────┐
# │ Based on the course "Elixir for Programmers" by Dave Thomas. │
# └──────────────────────────────────────────────────────────────┘
defmodule Hangman.Text.Client do
@moduledoc """
Text client for the _Hangman Game_.
##### Based on the course [Elixir for Programmers](https://codestool.coding-gnome.com/courses/elixir-for-programmers) by Dave Thomas.
"""
alias __MODULE__.{Engine, Player, State}
alias Hangman.Game
@doc """
Starts locally or remotely a _Hangman Game_ named `game_name`.
The default value for `game_name` is provided by function
`Hangman.Game.random_name/0`.
## Locally when local node is not alive
Start each client like so:
- `cd hangman_text_client`
- `iex -S mix`
- `:observer.start() # optional`
- `Hangman.Text.Client.start()`
## Remotely when local node is alive
App `:hangman_engine` must run in node `:hangman_engine@<hostname>`
where `<hostname>` is either the full host name if long names are used,
or the first part of the full host name if short names are used.
### Short names
Start the engine:
- `cd hangman_engine`
- `iex --sname hangman_engine -S mix`
- `:observer.start() # optional`
Start each client in a different node:
- `cd hangman_text_client`
- `set "MIX_ENV=dev" && iex --sname mike -S mix`
- `Hangman.Text.Client.start()`
* `cd hangman_text_client`
* `set "MIX_ENV=dev" && iex --sname joe -S mix`
* `Hangman.Text.Client.start()`
- etc.
### Long names
Start the engine:
- `cd hangman_engine`
- `iex --name hangman_engine@rays.supratech.ca -S mix`
- `:observer.start() # optional`
Start each client in a different node:
- `cd hangman_text_client`
- `set "MIX_ENV=prod" && iex --name mike@rays.supratech.ca -S mix`
- `Hangman.Text.Client.start()`
* `cd hangman_text_client`
* `set "MIX_ENV=prod" && iex --name joe@rays.supratech.ca -S mix`
* `Hangman.Text.Client.start()`
- etc.
### Short names using releases
Start the engine:
- `cd hangman_engine`
- `iex --sname hangman_engine --cookie fortune -S mix`
- `:observer.start() # optional`
Start each client in a different node:
- `cd hangman_text_client`
- `set RELEASE_NODE=mike@rays`
- `"_build/dev/rel/hangman_text_client/bin/hangman_text_client" start_iex`
- `Hangman.Text.Client.start()`
* `cd hangman_text_client`
* `set RELEASE_NODE=joe@rays`
* `"_build/dev/rel/hangman_text_client/bin/hangman_text_client" start_iex`
* `Hangman.Text.Client.start()`
- etc.
### Long names using releases
Start the engine:
- `cd hangman_engine`
- `iex --name hangman_engine@rays.supratech.ca --cookie fortune -S mix`
- `:observer.start() # optional`
Start each client in a different node:
- `cd hangman_text_client`
- `set RELEASE_NODE=mike@rays.supratech.ca`
- `"_build/prod/rel/hangman_text_client/bin/hangman_text_client" start_iex`
- `Hangman.Text.Client.start()`
* `cd hangman_text_client`
* `set RELEASE_NODE=joe@rays.supratech.ca`
* `"_build/prod/rel/hangman_text_client/bin/hangman_text_client" start_iex`
* `Hangman.Text.Client.start()`
- etc.
"""
@spec start(Game.name()) :: no_return
def start(game_name \\ Hangman.Game.random_name()) do
Engine.new_game(game_name) |> State.new() |> Player.play()
end
end