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hangman_engine
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Models the Hangman Game.
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lib/hangman/engine/game_server.ex
defmodule Hangman.Engine.GameServer do
@moduledoc """
A server process that holds a game struct as its state.
Times out after 30 minutes of inactivity.
"""
use GenServer, restart: :transient
use PersistConfig
alias __MODULE__
alias Hangman.Engine.Log
alias Hangman.Game
@ets get_env(:ets_name)
# @reg get_env(:registry)
@timeout :timer.minutes(30)
@wait 100
@doc """
Spawns a game server process to be registered via `game_name`.
"""
@spec start_link(Game.name()) :: GenServer.on_start()
def start_link(game_name),
do: GenServer.start_link(GameServer, game_name, name: via(game_name))
# @spec via(Game.name()) :: {:via, Registry, tuple}
# def via(game_name), do: {:via, Registry, {@reg , key(game_name)}}
@doc """
Allows to register or look up a game server process via `game_name`.
"""
@spec via(Game.name()) :: {:global, tuple}
def via(game_name), do: {:global, key(game_name)}
## Private functions
@spec key(Game.name()) :: tuple
defp key(game_name), do: {GameServer, game_name}
@spec game(Game.name()) :: Game.t()
defp game(game_name) do
case :ets.lookup(@ets, key(game_name)) do
[] ->
:ok = Log.info(:spawned, {game_name, __ENV__})
Game.new(game_name) |> save(nil)
[{_key, game}] ->
:ok = Log.info(:restarted, {game_name, __ENV__})
game
end
end
@spec save(Game.t(), term) :: Game.t()
defp save(game, request) do
:ok = Log.info(:save, {game, request, __ENV__})
true = :ets.insert(@ets, {key(game.game_name), game})
game
end
## Callbacks
@spec init(Game.name()) :: {:ok, Game.t(), timeout}
def init(game_name), do: {:ok, game(game_name), @timeout}
@spec handle_call(request :: term, GenServer.from(), Game.t()) ::
{:reply, Game.tally(), Game.t(), timeout}
def handle_call({:make_move, guess} = request, _from, game) do
game = Game.make_move(game, guess) |> save(request)
{:reply, Game.tally(game), game, @timeout}
end
def handle_call(:tally, _from, game),
do: {:reply, Game.tally(game), game, @timeout}
@spec handle_info(msg :: :timeout | term, Game.t()) ::
{:stop, reason :: tuple, Game.t()} | {:noreply, Game.t()}
def handle_info(:timeout, game) do
:ok = Log.info(:timeout, {@timeout, game, __ENV__})
{:stop, {:shutdown, :timeout}, game}
end
def handle_info(_message, game), do: {:noreply, game}
@spec terminate(term, Game.t()) :: :ok
def terminate(reason, game)
when reason in [:shutdown, {:shutdown, :timeout}] do
:ok = Log.info(:terminate, {reason, game, __ENV__})
true = :ets.delete(@ets, key(game.game_name))
# Ensure message logged before exiting...
Process.sleep(@wait)
end
def terminate(reason, game) do
:ok = Log.error(:terminate, {reason, game, __ENV__})
true = :ets.delete(@ets, key(game.game_name))
# Ensure message logged before exiting...
Process.sleep(@wait)
end
end