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# giolt_sdk
[![Package Version](https://img.shields.io/hexpm/v/giolt_sdk)](https://hex.pm/packages/giolt_sdk)
The Giolt SDK for building, developing and deploying Gleam apps on the edge.
There is no CLI. `giolt_sdk` is a library — you write plain Gleam scripts that
call into it, and you own your own build. The only thing invoked by module
name is a one-shot scaffolder.
## Install
```sh
gleam add giolt_sdk
```
## Get started
```sh
gleam run -m giolt_sdk/init
```
This reads your project name out of `gleam.toml` and writes three files into
`src/`, skipping any that already exist:
- **`build.gleam`** — bundles your app for the Giolt platform.
- **`deploy.gleam`** — ships a bundle.
- **`{project}_dev.gleam`** — watches, rebuilds and serves your app locally.
### `build.gleam`
```gleam
import giolt_sdk/bundle
pub fn main() {
bundle.new()
|> bundle.entry("./build/dev/javascript/app/app.mjs")
|> bundle.static_dir("./public")
|> bundle.outdir("./dist")
|> bundle.additional_args(["--external:node:crypto"])
|> bundle.run
}
```
Run with `gleam run -m build`. Giolt produces one shape of artifact by
default: a minified, tree shaken ESM bundle wrapped in the platform's worker
entry. `bundle.additional_args` takes a raw list of esbuild flags appended
after the SDK's own — later flags win, so it's how you override a default
(`--minify=false`) or mark something `--external` so esbuild doesn't bundle
it a second time. `bundle.entry` takes a path to a JavaScript file — usually
your compiled Gleam module, but it can be any file, including one your own
build already produced — that exports a single function:
```gleam
pub fn handler(request: Request(Body)) -> Response(Body) {
// or: -> Promise(Response(Body))
}
```
### `deploy.gleam`
```gleam
import build
import giolt_sdk/deploy
import gleam/javascript/promise
pub fn main() {
let assert Ok(output) = build.main()
deploy.new()
|> deploy.project_id("prj_replace_me")
|> deploy.from(output)
|> deploy.preview(True)
|> deploy.token_from_env("GIOLT_TOKEN")
|> deploy.run
|> promise.map(deploy.print_result)
}
```
Run with `gleam run -m deploy`.
### `{project}_dev.gleam`
```gleam
import giolt_sdk/bundle
import giolt_sdk/dev
pub fn main() {
dev.new()
|> dev.watch("./src")
|> dev.watch("./public")
|> dev.prebuild(fn() { Ok(Nil) })
|> dev.build(fn(_change) {
bundle.new()
|> bundle.entry("./build/dev/javascript/app/app.mjs")
|> bundle.static_dir("./public")
|> bundle.run
|> bundle.discard_output
})
|> dev.serve(port: 3000)
|> dev.worker("./dist/index.mjs")
|> dev.static_dir("./public")
|> dev.live_reload(True)
|> dev.run
}
```
Run with `gleam dev`.
`dev.run` supervises itself: the first process compiles the project and then
spawns a child that runs your `build` closure, watches and serves. On a file
change the child exits, the parent recompiles and starts a fresh child. That
restart is what makes the `build` closure see newly compiled code — a
long-lived process holds its imported modules in memory, so anything that
generates output in-process (a static site generator, codegen, templating)
would otherwise keep rendering from the code that was loaded at startup.
Because the supervisor compiles before every child, your `build` closure does
not need to compile the project itself.
Documentation can be found at [docs.giolt.com](https://docs.giolt.com).