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game_server_sdk
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0.1.0
SDK for GameServer hooks development. Provides type specs, documentation, and IDE autocomplete for GameServer modules without requiring the full server.
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Files
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Files
lib/game_server/ready_checks/participant.ex
defmodule GameServer.ReadyChecks.Participant do
@moduledoc """
Ready check participant struct from GameServer.
This is a stub module for SDK type definitions. The actual struct
is provided by GameServer at runtime.
## Fields
- `id` - Participant ID (string)
- `ready_check_id` - The check this answer belongs to (string)
- `user_id` - Who is answering (string)
- `ticket_id` - Their matchmaking ticket (string, nil for a lobby check)
- `state` - `"pending"`, `"ready"`, `"declined"` or `"timed_out"`
- `responded_at` - When they answered (nil while pending)
- `inserted_at` - Creation timestamp
- `updated_at` - Last update timestamp
"""
@type t :: %__MODULE__{
id: String.t(),
ready_check_id: String.t(),
user_id: String.t(),
ticket_id: String.t() | nil,
state: String.t(),
responded_at: DateTime.t() | nil,
inserted_at: DateTime.t(),
updated_at: DateTime.t()
}
defstruct [
:id,
:ready_check_id,
:user_id,
:ticket_id,
:state,
:responded_at,
:inserted_at,
:updated_at
]
end