Packages
game_server_sdk
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0.1.0
SDK for GameServer hooks development. Provides type specs, documentation, and IDE autocomplete for GameServer modules without requiring the full server.
Current section
Files
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Current section
Files
lib/game_server/ready_checks/check.ex
defmodule GameServer.ReadyChecks.Check do
@moduledoc """
Ready check struct from GameServer.
This is a stub module for SDK type definitions. The actual struct
is provided by GameServer at runtime.
## Fields
- `id` - Check ID (string)
- `kind` - `"ready"` (lobby ready-up) or `"accept"` (match confirmation)
- `status` - `"pending"`, `"passed"`, `"failed"` or `"cancelled"`
- `lobby_id` - Lobby the check belongs to (string, nil for a matchmaking check)
- `deadline` - When unanswered participants time out (nil for an open-ended ready check)
- `opened_by` - User who opened it (string, nil when the server did)
- `reason` - Why it failed: `"declined"`, `"timeout"` or `"cancelled"` (nil while pending)
- `resolved_at` - When it stopped being pending
- `metadata` - Arbitrary payload echoed to clients (map)
- `participants` - The answers (list of `GameServer.ReadyChecks.Participant`)
- `inserted_at` - Creation timestamp
- `updated_at` - Last update timestamp
"""
@type t :: %__MODULE__{
id: String.t(),
kind: String.t(),
status: String.t(),
lobby_id: String.t() | nil,
deadline: DateTime.t() | nil,
opened_by: String.t() | nil,
reason: String.t() | nil,
resolved_at: DateTime.t() | nil,
metadata: map(),
participants: list(),
inserted_at: DateTime.t(),
updated_at: DateTime.t()
}
defstruct [
:id,
:kind,
:status,
:lobby_id,
:deadline,
:opened_by,
:reason,
:resolved_at,
:metadata,
:participants,
:inserted_at,
:updated_at
]
end