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game_server_sdk
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0.1.0
SDK for GameServer hooks development. Provides type specs, documentation, and IDE autocomplete for GameServer modules without requiring the full server.
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Files
lib/game_server/tournaments/entry.ex
defmodule GameServer.Tournaments.Entry do
@moduledoc """
Tournament entry struct from GameServer.
This is a stub module for SDK type definitions. The actual struct
is provided by GameServer at runtime.
An entry is one side of the bracket. The server only tracks its leader —
for team tournaments, team composition is game policy (hooks).
## Fields
- `id` - Entry ID (UUIDv7 string)
- `tournament_id` - Owning tournament (UUIDv7 string)
- `leader_id` - The registrant (user id)
- `seed` - Bracket slot assigned at the draw (nil before it)
- `bracket_index` - Which bracket the entry landed in (nil before the draw)
- `wins` - Matches won so far
- `state` - `"registered"`, `"active"`, `"eliminated"` or `"winner"`
- `metadata` - Game data, e.g. an entry-fee receipt (map)
- `inserted_at` - Creation timestamp
- `updated_at` - Last update timestamp
"""
@type t :: %__MODULE__{
id: String.t(),
tournament_id: String.t(),
leader_id: String.t(),
seed: integer() | nil,
bracket_index: integer() | nil,
wins: integer(),
state: String.t(),
metadata: map(),
inserted_at: DateTime.t(),
updated_at: DateTime.t()
}
defstruct [
:id,
:tournament_id,
:leader_id,
:seed,
:bracket_index,
:wins,
:state,
:metadata,
:inserted_at,
:updated_at
]
end