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game_server_sdk lib game_server schedule.ex
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lib/game_server/schedule.ex

defmodule GameServer.Schedule do
@moduledoc ~S"""
Dynamic cron-like job scheduling for hooks.
Use this module in your `after_startup/0` hook to register scheduled jobs
that will call your hook functions at specified intervals.
This module is safe for distributed deployments - only one instance will
execute each job per period using database locks.
Scheduled callbacks are automatically protected from user RPC calls.
## Examples
def after_startup do
# Simple intervals
Schedule.every_minutes(5, :on_every_5m)
Schedule.hourly(:on_hourly)
Schedule.daily(:on_daily)
# With options
Schedule.daily(:on_morning_report, hour: 9)
Schedule.weekly(:on_monday, day: :monday, hour: 10)
# Full cron syntax
Schedule.cron(:my_job, "0 */6 * * *", :on_every_6h)
:ok
end
# Callback receives context map (public function, but protected from RPC)
def on_hourly(context) do
IO.puts("Triggered at #{context.triggered_at}")
:ok
end
## Context
All callbacks receive a context map:
%{
triggered_at: ~U[2025-12-03 14:00:00Z],
job_name: :on_hourly,
schedule: "0 * * * *"
}
## Distributed Safety
When running multiple instances, only one will execute each job per period.
This is achieved via database locks in the `schedule_locks` table.
Old locks are automatically cleaned up after 7 days.
**Note:** This is an SDK stub. Calling these functions will raise an error.
The actual implementation runs on the GameServer.
"""
@doc ~S"""
Cancel a scheduled job.
## Examples
Schedule.cancel(:my_job)
"""
def cancel(_name) do
raise "GameServer.Schedule.cancel/1 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Clean up old schedule locks older than the specified number of days.
This is called automatically during job execution, but can also be
called manually if needed. Default is 7 days.
## Examples
Schedule.cleanup_old_locks()
Schedule.cleanup_old_locks(days: 30)
"""
def cleanup_old_locks() do
raise "GameServer.Schedule.cleanup_old_locks/0 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Clean up old schedule locks older than the specified number of days.
This is called automatically during job execution, but can also be
called manually if needed. Default is 7 days.
## Examples
Schedule.cleanup_old_locks()
Schedule.cleanup_old_locks(days: 30)
"""
def cleanup_old_locks(_opts) do
raise "GameServer.Schedule.cleanup_old_locks/1 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Register a job with full cron syntax.
## Examples
Schedule.cron(:my_job, "*/15 * * * *", :on_every_15m)
Schedule.cron(:weekdays, "0 9 * * 1-5", :on_weekday_morning)
"""
def cron(_name, _cron_expr, _hook_fn) do
raise "GameServer.Schedule.cron/3 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every day.
## Options
* `:hour` - hour of the day (0-23), default: 0
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.daily(:on_midnight)
Schedule.daily(:on_morning, hour: 9)
Schedule.daily(:on_evening, hour: 18, minute: 30)
"""
def daily(_hook_fn) do
raise "GameServer.Schedule.daily/1 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every day.
## Options
* `:hour` - hour of the day (0-23), default: 0
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.daily(:on_midnight)
Schedule.daily(:on_morning, hour: 9)
Schedule.daily(:on_evening, hour: 18, minute: 30)
"""
def daily(_hook_fn, _opts) do
raise "GameServer.Schedule.daily/2 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every N minutes.
## Examples
Schedule.every_minutes(5, :on_5m)
Schedule.every_minutes(15, :on_15m)
"""
def every_minutes(_n, _hook_fn) do
raise "GameServer.Schedule.every_minutes/2 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every hour.
## Options
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.hourly(:on_hourly)
Schedule.hourly(:on_half_hour, minute: 30)
"""
def hourly(_hook_fn) do
raise "GameServer.Schedule.hourly/1 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every hour.
## Options
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.hourly(:on_hourly)
Schedule.hourly(:on_half_hour, minute: 30)
"""
def hourly(_hook_fn, _opts) do
raise "GameServer.Schedule.hourly/2 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
List all scheduled jobs.
Returns a list of job info maps.
"""
def list() do
raise "GameServer.Schedule.list/0 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Returns the set of callback function names registered for scheduled jobs.
These are protected from user RPC calls via `Hooks.call/3`.
"""
@spec registered_callbacks() :: MapSet.t(atom())
def registered_callbacks() do
raise "GameServer.Schedule.registered_callbacks/0 is a stub - only available at runtime on GameServer"
end
@doc false
def start_link() do
raise "GameServer.Schedule.start_link/0 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every week.
## Options
* `:day` - day of week (`:sunday`, `:monday`, etc.), default: `:sunday`
* `:hour` - hour of the day (0-23), default: 0
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.weekly(:on_sunday)
Schedule.weekly(:on_monday_morning, day: :monday, hour: 9)
"""
def weekly(_hook_fn) do
raise "GameServer.Schedule.weekly/1 is a stub - only available at runtime on GameServer"
end
@doc ~S"""
Run a job every week.
## Options
* `:day` - day of week (`:sunday`, `:monday`, etc.), default: `:sunday`
* `:hour` - hour of the day (0-23), default: 0
* `:minute` - minute of the hour (0-59), default: 0
## Examples
Schedule.weekly(:on_sunday)
Schedule.weekly(:on_monday_morning, day: :monday, hour: 9)
"""
def weekly(_hook_fn, _opts) do
raise "GameServer.Schedule.weekly/2 is a stub - only available at runtime on GameServer"
end
end