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folio vendor typst crates typst-layout src math table.rs
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vendor/typst/crates/typst-layout/src/math/table.rs

use typst_library::diag::SourceResult;
use typst_library::foundations::{Resolve, StyleChain};
use typst_library::layout::{Abs, Em, Frame, FrameItem, Point, Rel, Size};
use typst_library::math::ir::{AlignedRow, MathProperties, TableItem};
use typst_library::math::{AugmentOffsets, style_for_denominator};
use typst_library::text::TextElem;
use typst_library::visualize::{FillRule, FixedStroke, Geometry, LineCap, Shape};
use typst_syntax::Span;
use super::MathContext;
use super::fragment::{FrameFragment, GlyphFragment};
use super::run::{MathRun, RowLayout, measure_row, stack_rows};
const DEFAULT_STROKE_THICKNESS: Em = Em::new(0.05);
/// Layout a [`TableItem`].
#[typst_macros::time(name = "math table layout", span = props.span)]
pub fn layout_table(
item: &TableItem,
ctx: &mut MathContext,
styles: StyleChain,
props: &MathProperties,
) -> SourceResult<()> {
let rows = &item.cells;
let nrows = rows.len();
let ncols = rows.first().map_or(0, |row| row.len());
if ncols == 0 || nrows == 0 {
ctx.push(FrameFragment::new(props, styles, Frame::soft(Size::zero())));
return Ok(());
}
let gap = item.gap.zip_map(ctx.region.size, Rel::relative_to);
let half_gap = gap * 0.5;
// We provide a default stroke thickness that scales
// with font size to ensure that augmentation lines
// look correct by default at all matrix sizes.
// The line cap is also set to square because it looks more "correct".
let default_stroke_thickness = DEFAULT_STROKE_THICKNESS.resolve(styles);
let default_stroke = FixedStroke {
thickness: default_stroke_thickness,
paint: styles.get_ref(TextElem::fill).as_decoration(),
cap: LineCap::Square,
..Default::default()
};
let (mut hline, mut vline, stroke) = match &item.augment {
Some(augment) => {
// We need to get stroke here for ownership.
let stroke =
augment.stroke.clone().unwrap_or_default().unwrap_or(default_stroke);
(augment.hline.clone(), augment.vline.clone(), stroke)
}
_ => (AugmentOffsets::default(), AugmentOffsets::default(), default_stroke),
};
// Before the full matrix body can be laid out, the
// individual cells must first be independently laid out
// so we can ensure alignment across rows and columns.
let mut cols: Vec<Vec<CellLayout>> =
(0..ncols).map(|_| Vec::with_capacity(nrows)).collect();
// This variable stores the maximum ascent and descent for each row.
let mut heights = vec![(Abs::zero(), Abs::zero()); nrows];
let denom_style = style_for_denominator(styles);
// We pad ascent and descent with the ascent and descent of the paren
// to ensure that normal matrices are aligned with others unless they are
// way too big.
let (ascent, descent) =
GlyphFragment::new_char(ctx, styles.chain(&denom_style), '(', Span::detached())
.map(|glyph| (glyph.ascent(), glyph.descent()))
.unwrap_or((Abs::zero(), Abs::zero()));
for (r, row) in rows.iter().enumerate() {
for (c, cell) in row.iter().enumerate() {
let cell = layout_cell(cell, ctx, styles)?;
heights[r].0.set_max(cell.height.0.max(ascent));
heights[r].1.set_max(cell.height.1.max(descent));
cols[c].push(cell);
}
}
for line in hline.0.iter_mut() {
if *line < 0 {
*line += nrows as isize;
}
}
for line in vline.0.iter_mut() {
if *line < 0 {
*line += ncols as isize;
}
}
// For each row, combine maximum ascent and descent into a row height.
// Sum the row heights, then add the total height of the gaps between rows.
let mut total_height =
heights.iter().map(|&(a, b)| a + b).sum::<Abs>() + gap.y * (nrows - 1) as f64;
if hline.0.contains(&0) {
total_height += gap.y;
}
if hline.0.contains(&(nrows as isize)) {
total_height += gap.y;
}
// Width starts at zero because it can't be calculated until later
let mut frame = Frame::soft(Size::new(Abs::zero(), total_height));
let mut x = Abs::zero();
if vline.0.contains(&0) {
frame.push(
Point::with_x(x + half_gap.x),
line_item(total_height, true, stroke.clone(), props.span),
);
x += gap.x;
}
for (index, col) in cols.into_iter().enumerate() {
let sub_widths = compute_sub_column_widths(&col);
let rows = col.into_iter().enumerate().map(|(row, cell_layout)| RowLayout {
cells: cell_layout.sub_columns,
frame_height: cell_layout.height,
row_height: Some(heights[row]),
});
let builder = stack_rows(
rows,
&sub_widths,
item.alternator,
item.align,
gap.y,
if hline.0.contains(&0) { gap.y } else { Abs::zero() },
);
for (cell, mut pos) in builder.frames {
pos.x += x;
frame.push_frame(pos, cell);
}
// Advance to the end of the column
x += builder.size.x;
// If a vertical line should be inserted after this column
if vline.0.contains(&(index as isize + 1)) {
frame.push(
Point::with_x(x + half_gap.x),
line_item(total_height, true, stroke.clone(), props.span),
);
}
// Advance to the start of the next column
x += gap.x;
}
let total_width = if !(vline.0.contains(&(ncols as isize))) { x - gap.x } else { x };
// This allows the horizontal lines to be laid out
for line in hline.0 {
let offset = if line == 0 {
gap.y
} else {
(heights[0..line as usize].iter().map(|&(a, b)| a + b).sum::<Abs>()
+ gap.y * (line - 1) as f64)
+ half_gap.y
};
frame.push(
Point::with_y(offset),
line_item(total_width, false, stroke.clone(), props.span),
);
}
frame.size_mut().x = total_width;
let axis = ctx.font().math().axis_height.resolve(styles);
let height = frame.height();
frame.set_baseline(height / 2.0 + axis);
ctx.push(FrameFragment::new(props, styles, frame));
Ok(())
}
struct CellLayout {
sub_columns: Vec<MathRun>,
height: (Abs, Abs),
}
/// Layout one cell, split at alignment points into sub-columns.
fn layout_cell(
cell: &AlignedRow,
ctx: &mut MathContext,
styles: StyleChain,
) -> SourceResult<CellLayout> {
let sub_columns: Vec<_> = cell
.iter()
.map(|item| ctx.layout_into_fragments(item, styles))
.collect::<SourceResult<_>>()?;
let height = measure_row(&sub_columns);
Ok(CellLayout { sub_columns, height })
}
/// Compute max sub-column widths across a table column.
fn compute_sub_column_widths(col: &[CellLayout]) -> Vec<Abs> {
let len = col.iter().map(|cell| cell.sub_columns.len()).max().unwrap_or(1);
let mut sub_widths = vec![Abs::zero(); len];
for cell in col {
for (i, sub_column) in cell.sub_columns.iter().enumerate() {
let width = sub_column.iter().map(|f| f.width()).sum();
sub_widths[i].set_max(width);
}
}
sub_widths
}
fn line_item(length: Abs, vertical: bool, stroke: FixedStroke, span: Span) -> FrameItem {
let line_geom = if vertical {
Geometry::Line(Point::with_y(length))
} else {
Geometry::Line(Point::with_x(length))
};
FrameItem::Shape(
Shape {
geometry: line_geom,
fill: None,
fill_rule: FillRule::default(),
stroke: Some(stroke),
},
span,
)
}