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fnord
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AI code archaeology
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lib/cmd/replay.ex
defmodule Cmd.Replay do
@behaviour Cmd
@impl Cmd
def requires_project?(), do: true
@impl Cmd
def spec() do
[
replay: [
name: "replay",
about: "Replay a conversation",
options: [
project: Cmd.project_arg(),
conversation: [
value_name: "CONVERSATION",
long: "--conversation",
short: "-c",
help: "The id of the conversation to replay",
required: true
]
]
]
]
end
@impl Cmd
def run(opts, _subcommands, _unknown) do
with {:ok, conversation_id} <- Map.fetch(opts, :conversation),
{:ok, conversation} <- get_conversation(conversation_id),
{:ok, completion} <- get_completion(conversation) do
AI.Completion.Output.replay_conversation_as_output(completion)
else
# Surface the failure to the user. Cmd.perform_command doesn't print
# :error returns, so a silent exit was the old behavior when an id
# pointed at a conversation that doesn't exist in the selected
# project's store.
:error ->
UI.error("Replay", "--conversation/-c is required")
{:error, :missing_conversation}
{:error, :conversation_not_found} ->
conversation_id = Map.get(opts, :conversation)
project =
case Settings.get_selected_project() do
{:ok, name} -> name
_ -> "<unset>"
end
UI.error(
"Replay",
"Conversation #{inspect(conversation_id)} not found in project #{project}. " <>
"List recent conversations with `fnord conversations -p #{project}`."
)
{:error, :conversation_not_found}
end
end
defp get_conversation(conversation_id) do
conversation = Store.Project.Conversation.new(conversation_id)
if Store.Project.Conversation.exists?(conversation) do
{:ok, conversation}
else
{:error, :conversation_not_found}
end
end
defp get_completion(conversation) do
AI.Completion.new_from_conversation(conversation,
model: "n/a",
log_msgs: true,
log_tool_calls: true,
replay_conversation: true
)
end
end